Can anyone explaine (in simple words or examples) how works these features?
Looks like "mtrVision" affects only on player's view.
Totally don't understand what they had in mind about "mtrWorld" "material to globally replace in the world"". Where in the world? On each model or brush?
Is this features will change view of each model or it will affected on whole player's view (as if we were just looking through colored glass)?
Thanks!
entityDef target_setinfluence {
"editor_var mtrVision" "material to show during vision effects, if visionRadius is set the alpha channel of the material scales from 0 to 1 based on radius proximity of the player to the influence"
"editor_var mtrWorld" "material to globally replace in the world"
"editor_var visionRadius" "radius to effect vision effects with, mtrVision will always be used ( if it is set ) but this will also double the vision based on the radius"
}