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How to work func_forcefield?

Started by bitterman, September 12, 2018, 02:00:25 AM

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bitterman

This feature also declared in code and func.def, but looks like not used in vanilla assets.

What is main idea of this entity?
Thanks!

The Happy Friar

For throwing things I think.  It's been used for jumppads. 

bitterman

Not sure. It's more like volume inside of which specified entity will be affected with force in specified direction (defined by vector or just target_null). The Volume is most important definition, because all experiments with very small brushes are not informative.

There is a good definition on darkmod wiki:

http://wiki.thedarkmod.com/index.php?title=Func_Forcefields 

The Happy Friar

Just remembered that i did use this once to simulate a "space vaccuume" effect in my space sjip map. 

Took a few tries to get the hang of it if i remeber correctly.   :riflenade: