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Messages - bitterman

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1
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 14, 2018, 05:17:17 AM »
Feeling like UT :)

2
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 13, 2018, 08:16:54 PM »
RMB crashing the engine for no reason

I get the same in D3 or BFG. Missing script and related stuff, I think.

3
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 12, 2018, 11:25:01 PM »
Can you show any vechicle.def and any water.mtr?

4
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 07, 2018, 10:10:38 AM »
All the problems were related to the missing assets.

Picture looks blurry IMO (look at "Wall").

5
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 07, 2018, 01:58:42 AM »
Snehk did a base asset pack a while ago.

404, but thanks anyway.


Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

Yes, looks like this one, some problems with rendermodel. Need a blackbox and _white.

Is fs_game works?

? I have a flow bug with map butter error.

How can anyone understand that? :)

I mean a "floating bug with map buffer".

6
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 06, 2018, 02:54:21 AM »
  Issue is related to the player start.  I think I need to get the player.def/script updated correctly

They rename 'player_doommarine' to 'player_female' (I even found her name) ;)

But worts of all is:

Code: [Select]
hipJoint = animator.GetJointHandle( value);   
In comparison with D3BFG the SE2 gives a wrong 'modelDef' with numJoints = 0.

This gives an error. Perhaps missed some assets but not sure.

********* P.S. It was a bad idea to mess with code without proper assets. ************

motorsep, how looks player.def?

 Map's format is same as d3bfg? I have a flow bug with map butter error.


7
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 02, 2018, 12:37:53 PM »

Lol, that's not how it should look when properly built.

It's just a collage with few screens.

Next time I try to start it with some custom maps.

It's looks good but I still worry about non-flexible closed menus part.
In case of SE2 also random modified part (I mean AddTextSlider and more, Menu_Widget_Item.cpp up from 12 to 17 kB etc.)    :)

8
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 02, 2018, 07:44:30 AM »
SE2 have a lot of modifications in menus code. E.g. added control widget list (sliders, buttons etc.).

What are advantages?

9
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 01, 2018, 10:12:23 PM »
Before I try to build whole solution (includes ZERO_CHECK).
As I found ZERO_CHECK reruns cmake.
Therefore it causes a wrong result IMO.

Then I build only idLib and SE2.
It's works. There is a SE2 on Win 7:

10
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 29, 2018, 07:34:45 AM »
Some troubles with SDL version, I think.
Looks like current in source code is for win8 and above.

Quote
XInput is a cross-platform API that has shipped for use on Xbox 360 as well as versions of Windows, including Windows XP, Windows Vista, Windows 7, and Windows 8. On Xbox 360, XInput ships as a static library that is compiled into the main game executable. On Windows, XInput is provided as a DLL that is installed into the system folders of the operating system.
There are three current versions of the XInput DLL today. Choose the appropriate version of XInput based on the functionality of XInput you use and the versions of Windows you intend to support.

There are three current versions of the XInput DLL today. Choose the appropriate version of XInput based on the functionality of XInput you use and the versions of Windows you intend to support.

XInput 1.4: XInput 1.4 ships as part of Windows 8. Use this version for building Windows Store apps or if your desktop app requires Windows 8.
XInput 9.1.0: XInput 9.1.0 ships as part of Windows Vista, Windows 7, and Windows 8. Use this version if your desktop app is intended to run on these versions of Windows and you are using basic XInput functionality.
XInput 1.3: XInput 1.3 ships as a redistributable component in the DirectX SDK with support for Windows Vista, Windows 7, and Windows 8. Use this version if your desktop app is intended to run on these versions of Windows and you need functionality that is not supported by XInput 9.1.0. 

11
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 25, 2018, 11:22:29 PM »
The code can be build on Win7 but cannot be run.

Perhaps problem is in proper version which must be set before building.

Just look at comment about w7 and w8:
Code: [Select]
SDL_dxjoystick.c

WIN_LoadXInputDLL(void)
{
    DWORD version = 0;

    if (s_pXInputDLL) {
        SDL_assert(s_XInputDLLRefCount > 0);
        s_XInputDLLRefCount++;
        return 0;  /* already loaded */
    }

    version = (1 << 16) | 4;
    s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" );  /* 1.4 Ships with Windows 8. */
    if (!s_pXInputDLL) {
        version = (1 << 16) | 3;
        s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" );  /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
    }
    if (!s_pXInputDLL) {
        s_pXInputDLL = LoadLibrary( L"bin\\XInput1_3.dll" );
    }
    if (!s_pXInputDLL) {
        return -1;
    }
   

12
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 25, 2018, 11:19:07 AM »
And all API Set Stub ... :)

It is not for Win7?

13
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 25, 2018, 10:40:03 AM »
Win7, 32 bit, openal - ok.

Underwater view warping - dirty hack :)

Btw motorsep's code changes marks as "// motorsep ...".


scripts from the Blender Games d3BFG starter kit).

Thanks, useful.
 
********************

 Hmm, not so fast... "XINPUT1_4.dll".



14
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 24, 2018, 01:30:18 PM »
Win7 64, MSVC 2013 CE:

Quote
Error C2065: "XAUDIO_DEBUG_ENGINE" :undeclared identifier.

15
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 24, 2018, 12:00:13 PM »
Agree. Noob's comment indeed.

This script's incompatible is from RB or from SE2 only?
What kind of changes are there?

P.S. wallrun material and underwater view warping - interesting.

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