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Messages - Shawnturner

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Haunting of Deck 12 / id tech 3 and c++
« on: December 15, 2017, 08:16:29 AM »
Hi,

I've seen this 3d engine over internet... My question is: it's possible use c++ with this 3d engine? Or only c? I think that c++ is an extension of c therefore it's possible use c++ with id tech 3, isn't?


I didn't find the right solution from the internet.

References: https://www.gamedev.net/forums/topic/543294-id-tech-3-and-c/


Corporate Promotional Animation

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Hi,

It's not just with Kingpin; as it stands, I can't run *any* game made using id Tech 2, the exact same thing happens when I try launching Quake II, which I also own on GOG. No specific error messages, nothing, just your usual "The program has stopped working, Windows is looking for a solution" popup.
Here are my specs, just in case someone has a clue of how to help me solve this and I'll finally be able to play these games:

CPU: Pentium T4200 (2 CPUs) @2GHz
GPU: ATI Mobility Radeon HD 4500 Series
RAM: 3GB
OS: Windows Vista Home Premium 32 bit

Thanks in advance for all help provided,







I didn't find the right solution from the internet.

References: https://www.gog.com/forum/kingpin_life_of_crime/i_cant_get_kingpin_or_any_other_id_tech_2quake_ii_engine_games_to_run_at_all


Company Overview Video

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Haunting of Deck 12 / Doom engine Vs Build engine
« on: December 15, 2017, 08:13:01 AM »
Hi,


Now, I haven't made any levels for build engine games (in fact, I don't even know if there is a level editor for Build engine games similar to how Doom engine games have Doom Builder) so perhaps making levels for Build engine games is much harder then making levels for Doom is. But at least on the surface, the build engine looks better.
So, which engine do you think is better overall? The Doom engine or the Build engine?


I didn't find the right solution from the internet.

References: https://www.doomworld.com/forum/topic/64582-doom-engine-vs-build-engine/


Animated Business Overview

4
Haunting of Deck 12 / Why so few uses of Id Tech 4?
« on: December 15, 2017, 08:11:33 AM »
Hi,

Id Tech 4  was state of the art when it was released, and still looks good today, but it was ignored by both commercial developers and mod makers.
There's only one commercial game made with the engine: Prey. There are also a few mods (TDM, MITM) and SP maps, but nothing approaching the number or content of UT or HL.
Why's everyone using that broken pile of brokeness, U3?
Is U3 the new Java?


I didn't find the right solution from the internet.


References: http://www.ttlg.com/forums/showthread.php?t=118962


Business Promotional Animation

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id Tech 2 Discussion / id Tech 2
« on: November 10, 2017, 06:51:56 AM »
Hello,

id Tech 2 is id Software's second fully-3D engine, first used in Quake II. The engine is based on a lot of the code from the Quake Engine (by many referred as id Tech 1.5) used in the original Quake.

The engine contained out-of-the box support for hardware rendering, mainly OpenGL, in addition to a software renderer. It used BSP for level environments with a static lightmap for lighting objects.

id Tech 2 has been open-sourced (something of a tradition with id Software which John Carmack insists upon), creating projects not only to enhance the original Quake II with modern graphics upgrades (such as Quake2Max and Quake II Evolved), but also projects by independent developers using the now-free engine such as Warsow.
 
This concept contains games that use the id Tech 2 engine; either the original or a slightly modified version. 

For more details: whiteboard animation

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id Tech 4 Discussion / Why so few uses of Id Tech 4?
« on: November 10, 2017, 06:49:29 AM »
Hello,

Id Tech 4 (i.e. Doom 3) was state-of-the-art when it was released, and still looks good today, but it was ignored by both commercial developers and mod makers.

There's only one commercial game made with the engine: Prey. There are also a few mods (TDM, MITM) and SP maps, but nothing approaching the number or content of UT or HL...

as I see it Id Tech 4 has several advantages over others:
runs on Windows, Mac, Linux, Xbox
has a large user base (D3 alone sold 3.5m copies)
will have the full source released under the GPL eventually, so you can make your TC into a standalone game and even sell it.
looks nice with modest requirements (I can run ETQW on high settings, whereas BS just barely worked on low)
the updated engine for ETQW can render huge environments very well
Looks and feels unique. There's no Havok, SpeedTree, etc. Id make everything by themselves.
Why's everyone using that broken pile of brokeness, U3?



I didn't find the right solution from the internet.
References:

http://www.ttlg.com/forums/showthread.php?t=118962

explainer video

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