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Messages - LDAsh

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id Tech 4 Level Editing / Re: Texture browser alternative
« on: May 22, 2018, 01:29:27 AM »
There's no software alternative that would be directly compatible with any Radiants, but I've been trying the same thing and here's my method, although it's for a completely different project.  This will only work for simple MTRs that contain a header and an editor image.

I take all the editor JPGs and rename every file to prefix their folders into the filename, and put them all together into 1 folder, then I start to categorise them into what they actually are, based on (real-world) materials and features, such as 'crates_wood' and 'crates_metal', etc.  Importantly, I need to keep the original subfolders in these new categories, but luckily Radiant can handle fairly long headers with a deep folder structure, at least as much as I need it to.

Once that's all done, I remove the prefixes in the filenames with a script so to return their original filenames.  The only reason for doing it that way is to keep track of which subfolders they belong to when they are all lumped together into 1 folder and I'm categorising them out.

Now I can make an index of all these files to turn the results into a text file, which can then be MTR files, just a list of headers.  This is where Grep will come in handy, to take a simple list of headers and place the correct structure underneath to give it an editor image, or in my case just the "diffusemap" line, with the curly brackets on the lines above and below, so a list of headers becomes one big MTR file.  I need to manually split this file into separate MTRs, but that's not so difficult since it's all alphabetised.

Once that's done, I simply do a search/replace operation to remove the "categories" from the prefix of every "diffusemap" line (so as to not affect the header) and I'm left with MTR scripts that have headers based on categories, but still uses the original file and location of the editor image, so I don't end up with another copy of the image for every category version.

So now in Radiant, I have all the originals but I also have extra "zzz_category" folders underneath, where mappers will be able to find what they're looking for based on substance and feature, instead of the original location and filename, which isn't often very intuitive.  All that's required is to run a script on the .MAP file to remove the category prefix from the headers and return it to the original header before compiling/exporting.  I don't find that Radiant takes so much longer to load or anything, and more importantly the size didn't increase by more than half a MB.




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id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: November 15, 2017, 12:58:04 AM »
I don't think anyone is slagging whatever people do as a hobby for fun, people can even use Torque or GameGuru if they want.  The implication is concerning "serious" development and the OP was talking about commercial use.  There's no need to be defensive about what at this point are facts, not opinions.

TDM is certainly an impressive achievement in many ways but the fact remains that the engine still can't handle wide-open detailed worlds (even by 2004 standards) and modern polycounts, and this isn't going to change.  Much of the content is on-par with mobile gaming by now, I would say.  This is mainly due to lack of "real" LOD, so I don't mean swapping models off the hard drive but actually having the stages in the vertex buffer.  Every time some new trick is implemented like fake-PBR or some post-processing shiny or soft shadows, the performance hit and possible affect on minimum system requirements is usually intolerably bad and not worth it compared to what engines like UE4 can already do with the same hardware and much higher framerates, with a LOT more content getting chewed and digested.  This is simply fact.

A Commodore64 emulator written in Java that requires 8GB RAM and quad-core CPU at minimum before it will even show the splash screen, bogged down by layers upon layers of abstraction, does not impress anyone.  And yes, they do exist.

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id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: November 10, 2017, 07:47:15 AM »
John Carmack himself said the engine was not "future proof", never supposed to be, and infact has a lot of terrible issues with high polycounts and wide open areas inherent in the engine itself, regardless of the hardware you throw at it.  It's a relic from over a decade ago.  You can argue with me about it all you want, but it would be outright delusional to argue with the author of the engine itself.

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Haunting of Deck 12 / Re: id Tech 2
« on: November 10, 2017, 07:46:39 AM »
John Carmack himself said the engine was not "future proof", never supposed to be, and infact has a lot of terrible issues with high polycounts and wide open areas inherent in the engine itself, regardless of the hardware you throw at it.  It's a relic from over a decade ago.  You can argue with me about it all you want, but it would be outright delusional to argue with the author of the engine itself.

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Id tech 5 Discussion / Re: Dishonored 2 - modded id Tech 5
« on: April 08, 2017, 08:55:39 AM »
The system I plan to download it with is not the system I plan to play it on.

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Id tech 5 Discussion / Re: Dishonored 2 - modded id Tech 5
« on: April 08, 2017, 12:17:08 AM »
I hope this sets a modern precedent for more developers to release trials/demos.  Compatible progress with the full version is really awesome.

Anyone know where else to get this apart from Steam?

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id Tech 4 Mods / Re: The Dark Mod - ID4..?
« on: August 08, 2016, 11:35:03 AM »
I find that really amazing, considering the engine actually does true shadow volumes in which other volumes can exist (something some other more "advanced" engines can't do), when compared with the approach of analysing a screencap, if not every frame then at least often enough to be responsive, and the inaccuracy and overhead that must imply.  I'm not saying it actually is laggy and inaccurate in practice, just that the theory sounds like it would imply that.  It seems a lot more intuitive to just calculate the properties of the volume(s) in which an object is located.


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id Tech 4 Mods / Re: The Dark Mod - ID4..?
« on: August 02, 2016, 01:10:53 AM »
If anyone thinks this or the TDM community is rotten, then they don't remember how things were with www.doom3world.org, because this was back in the day when some people honestly believed they were going to become famous and rich by using idTech4 to create a project.  Some folks were outright vicious about it.  The TDM community seems fine to me, they even allow posts that have almost nothing to do with TDM itself but more orientated around DarkRadiant for other projects.  Back when 'BNA!' was running things, it was extremely difficult to get a project cooking because you would be accused of stealing content or using the alpha leak and a thief or ripping off someone's ideas or using too many triangles or whatever excuse to undermine and pull the rug from beneath a project.  The moment you try to defend yourself against accusations it was a downward spiral of off-topic flamewars and personal attacks.  It was really terrible and I'm actually glad to have watched it die, and the fact that it was abandoned like that says a lot about the folks behind the curtains.  Such an elitist community for this technology can't really exist now, I think.  These days I think everyone would be happy enough just to see anything exciting at all and folks would be encouraged for it.

The only problem that this community faces is that when it's not completely silent, it's because oneofthe8devilz is dashing from the shrubbery to clobber Motorsep over the head at every opportunity.

Something like a karma system might be good in some "community gallery" scenario, where higher rated screenshots/videos get automatically bumped, but trying to rate users themselves is fundamentally idiotic, because people hate others automatically for all kinds of reasons, such as my obnoxious-looking clown avatar over there, it seems to have a strange effect on how people read what I type.  I've tested this by using different avatars and I'm certain there is an effect on perception.  Maybe if I had some little Anime girl avatar then people would automatically think I'm innocent and cute, and dive over to their keyboards to help me with any technical issues because there's a chance I might actually be a young female and knock on their door one day, looking exactly like a cute little Anime girl, and say thank you by dropping to my knees and getting my tiny 2-frame lip animations busy.

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Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« on: June 21, 2016, 09:25:47 AM »
Haha!  Hey, Eric is here! :D

Dude, is there any corner of the internet you have yet to conquer? :D

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Haunting of Deck 12 / Re: Growing the community
« on: May 26, 2016, 12:47:07 AM »
Get involved in improving a port to Android/iOS and work on a closed-quarters intimate singleplayer experience... -> ala "Doom3"... anyone?
That is my best advice.  I know some people like to live in a fantasy world where they will get rich and famous and be shaking John Carmack's hand and sharing his cuddles as they watch rockets launch into outer space together, because they made some awesome idTech4 TC and everyone at id just were helpless to crack a boner over it, such as the ugly nightmarish delusions from the Doom3world.org heyday.  That kind of delusion, in 2016, is just beyond weird and sad, it's a little scary, to be honest.  Please seek psychological help immediately.  I worry about the mental health of some people, and that 'Motorsep' deserves to have his cheese-coloured head pummeled into oblivion for trying to point that out, is insanely ludicrous and extremely detrimental to this "community"/cubbyhouse.

Having realistic expectations and expressing those does not make us any less valuable members of a community, and nobody should be targets of threats (however futile and adolescent) of physical violence by people clearly mentally unstable...

There seems to be only one way to communicate/teach this to you...

This made me laugh so hard, especially coming from someone who was complaining in another thread that VR toying was making him tired and was all too much effort?  Not sure how many frames into that GIF you'd get onto poor 'Motorsep' before tiring out.  Physical threats on the internet is for 12 year-olds and temper-tantrum-prone militards with PTSD.  That 'The Happy Friar' tolerates it from you (without any repercussion) is shameful to this community, one of the reasons you people can't expect to be "Growing the community".

The irony of this thread is amusing. :)

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Haunting of Deck 12 / Re: Re: New Doom (2016) Thread
« on: April 02, 2016, 01:47:57 PM »
Motorsep is a name that comes up when considering the people who are doing great things with idTech, along with The Dark Mod team and some others, while you...  not really at all.
What in the heck are you talking about?!

You're rank says a lot about your opinion.
Judging people's opinions based purely on post count/rank is just as adolscent and ludicrous as judging how serious a developer they are based on the computer they can afford.  Both points of view come off as pretty arrogant and desperate.

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Haunting of Deck 12 / Re: New Doom (2016) Thread
« on: April 02, 2016, 10:38:20 AM »
(Motorsep, I would suggest to finally invest in a new system to replace the prehistoric thing you call a computer, especially if you would like to be taken serious as an indie FPS game developer ::))
Wouldn't the fact that he's using a "prehistoric thing" to create new interesting functional content be cause for him to be taken MORE serious as a developer, instead of less?  That's my opinion, definitely.  Your statement just made you sound like a complete pair of buttocks.  Motorsep is a name that comes up when considering the people who are doing great things with idTech, along with The Dark Mod team and some others, while you...  not really at all.  And I don't think it would matter how much money you spend on a new computer to change that.

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Welcome! / Re: Growing the community
« on: August 08, 2015, 09:05:44 AM »
This idea might potentially backfire and be ripe for abuse, but perhaps a "gallery" feature where users can vote (one vote, one user) individual images up and down the queue.  People always like to see pics than need to trudge through dozens of posts of talk.

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Wanting all the bells and tinsel of the latest engines to tout your project will only take you so far and be very short-lived, after which you'll be forgotten and need to rely on the great ideas and great art that can last a very long time, potentially forever.

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id Tech 4 Needs Help / Re: All the basics
« on: July 19, 2014, 05:24:34 AM »
Since the very beginning I saved almost every helpful thread from Doom3world.org and I still have them all as MHT files (combined IE files, so all pics are in there too) and, so long as I have the exact filename, I have all of the relevant files laying around for them too, including pics.  It's not just D3W but also Fileplanet/Gamefront/etc. that have let everything fall down the toilet bowl, the moment they stop making any ad revenue.  I knew these days would come so I saved as much of it as I could.

I don't mind sharing this stuff if someone asks, but I don't think I should be posting it publicly, because that BNA! guy seems like the type that wouldn't hesitate to get snotty about it and try to take legal action, despite the fact that he didn't actually write any of this useful information.

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