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Messages - motorsep

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1
I don't have to explain myself to you.

DIII4A can be played using kb + mouse. Since the code was available, you could have taken their code, add your improved multiplayer code into it and present it as your own project and call it, lo and behold, "CrossPlatform adversarial Doom3 multiplayer!" and present it as something that has never been done before.

2
You aren't fooling anyone:

It's been around for years.

3
I am not sure that a decade ago you could have mp d3 on a handheld device w/ it looking like d3 (lighting and all).

I am being sarcastic.. With Fortnite and PUBG on the phones and VR, this seems to be a way too late to the gaming scene.

I'd rather much see fHDoom port to be made VR compatible so that people could mod for a new medium than Android port no one really cares about.

Worth noting that the only reason D3 can run on mobile with lighting isn't because of some amazing code optimizations but simply because mobile devices are that powerful nowadays.

4
Ha!   Thats awesome.  :)

A decade late, but okay..

5
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: April 16, 2018, 10:46:33 PM »
Hey guys, I made a public branch of the rbdoom3bfg engine with some changes to the render, framework, and even adding back the editors which are from the strom engine 2. There are a few bugs in the render with static volume stencil shadows right now, and some bugs with radiant when it comes to switching from editor and game. I just wanna thank Motorsep and RobertBeckebans for there contributions to the doom 3 community.

 https://github.com/anonreclaimer/RBDOOM-3-BFG

Finally !!! If it works well, good job! :)

Now RBDoom3BFG needs soft particles, fix for particle bounds and a few other things from Storm Engine 2, and it will be a totally awesome complete Doom 3 BFG engine

After that Doom 3 BFG VR fork needs to get all these goodies and hopefully new era of modding will begin.

6
dmap from RBDoom works as expected with mirror.

So what's the issue then?

7
id Tech 4 Scripting / Re: Multiple running script
« on: January 28, 2018, 09:05:13 PM »
trigger_multiple triggers several things all at once

8
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« on: January 17, 2018, 09:23:26 AM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

Feel free to send me links to some tracks. :)

Diablo OST:

Dishonored 1 OST:

Dishonored 2 OST:
list=PL8xrXIymoyrKXl4gn9jP1IWtI0NGhn6IY

9
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« on: January 16, 2018, 05:20:58 PM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

10
id Tech 6 General Talk / Re: Doom VFR
« on: December 03, 2017, 11:24:29 AM »
Motorsep, is doom VFR Doom 2016 in VR mode (whole game), is it an addon to Doom 2016 to add VR, or is it a different game?

Thanks! :)

It's a standalone spin-off. It has short campaign (shorter than the original, but since it's in VR, it has decent duration) + 12 unlockable classic Doom levels remakes.

11
id Tech 6 General Talk / Re: Doom VFR
« on: December 03, 2017, 02:05:30 AM »
So it is rift compatible?  It doesn't list Rift on the Steam page.

Indeed. However, you have to switch to Steam VR beta in order to run it (Steam's mess, not Beth's).

12
id Tech 6 General Talk / Doom VFR
« on: December 02, 2017, 08:20:07 PM »
Wow, pretty solid VR game. Hopefully Beth fixes stuff to make it more Rift friendly (they publicly said they will), but even now it runs smoothly and provides a whole new experience in VR.

13
id Tech 6 General Talk / Re: Wolfenstein: New Colossus
« on: December 02, 2017, 09:35:07 AM »
From the demo seems like exact same engine as TNO.  Even though I'm now @ the min CPU (AMD FX 8350) & well below the min GPU (AMD HD 7850) it runs the same on the same settings.

TNO was built with id Tech 5, NC with id Tech 6. Check Wikipedia ;)

14
id Tech 6 General Talk / Re: Wolfenstein: New Colossus
« on: December 01, 2017, 10:35:26 AM »
Is New Colossus in id tech 6 then? I haven't played it yet.

yep, it is

15
id Tech 4 Models and Animations / Re: Two root bones and invalid joint
« on: November 22, 2017, 01:31:41 PM »
You can not have 2 root bones. Only one root bone is allowed (called "origin").

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