Recent Posts

Pages: [1] 2 3 ... 10
1
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by motorsep on Today at 05:20:58 PM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)
2
Hey everyone,

I've uploaded a bunch of cool new metal images here:

TXR - METAL
http://soundimage.org/txr-metal/

Don't forget to check out the new categorized menu of links to all of my pages on the right-hand side of each page (if you haven't already.)  If you don't immediately see it, scroll down a bit. I hope it's helpful!
3
id Tech 4 Scripting / Player's interactions with objects via keys
« Last post by bitterman on January 13, 2018, 11:41:39 PM »
I'm looking for how to implement this thing:

When player stay close to spec. entity then scripn send to HUD some message like "Use E" or "Destroy D".

Then player can press some key to interact with this entity.

Don't remember this feature in D3.

Thanks.
4
I think I know now what is causing it, after reading a little.
I guess it is not steam, it is because id-Tech 4 works different from what I am used to:
https://www.iddevnet.com/doom3/code.php
Quote
All the clients are actually running the exact same game code as the server, so in theory they should never get out of sync, but as well all know, they do get out of sync.

I am assuming that I need to do something that I did not.
Probably compile client and server dll, so that they match, or something like that.
5
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on January 10, 2018, 08:37:29 AM »
This week is turning out to be pretty hectic (ugh!) but I did manage to get some new tracks done for everyone. Here they are:

On the Action 3 page:
"Red Convertible" (Looping)
http://soundimage.org/action-3/

On the Fantasy 8 page:
"Faraway Fables" (Looping)
http://soundimage.org/fantasy-8/

And on the Puzzle Music 3 page:
"Drifting Things" (Looping)
http://soundimage.org/puzzle-music-3/

Don't forget to check out the new categorized menu of links to all my pages on the right-hand side of each page (if you haven't already.)  If you don't immediately see it, scroll down a bit. I hope it's helpful!
6
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on January 08, 2018, 07:13:09 AM »
Happy New Year Everyone!

In case you haven't already noticed, I've tried to improve navigation on my site by creating a categorized menu of links to all my pages on the right-hand side of each page. (If you don't immediately see it, scroll down a bit.) I hope it's helpful!

That said, I've uploaded about 40 new free images on the following pages:

TXR - GROUND
http://soundimage.org/txr-ground/

TXR - ROCK/STONE 2
http://soundimage.org/txr-rockstone-2/

TXR - WOOD
http://soundimage.org/txr-wood/


Have a good week!
7
id Tech 4 Discussion / Re: Doom 3: Fallen Angel
« Last post by Eyeketsarin on January 08, 2018, 05:05:35 AM »
I like it very much offline. It's the content I like very much. Read the good.
8
Good luck with your mod! Don't hesitate to show us any WIP screens too if there'd be anything worth posting.
9
Thank you, that is good advice.
Most helpful information, I think I can start with that.
:)
10
I think that general mod development tips should work here. Write down all your ideas (if you haven't already), focus on those that can be done quickly and without (too much) effort, then move on to harder things that'll take longer to implement. I'm not really experienced when it comes to multiplayer mods, as I've been always more into asset creation/singleplayer side of things. You may try to get in touch with creator of Mars City Security mod, a lot of great work was put into it and you may receive a great deal of information about engine's netcode, or how it's development began.

Having to make a .pk4 all the time whenever you make a smallest change in files is really tedious, so unzipping them will be a time saver in the long run. There should be no issues with running the game/mod on unzipped files, and you'll have a bit easier access to everything.

A full list of useful commands can be found on idDevNet (sadly, pages dedicated to Quake 4 are no longer available, Wayback machine could be used to retrieve some information). Here's a direct link to commands page: Making Doom 3 Mods: Useful Commands (luckily Doom 3 pages are still there!).
Pages: [1] 2 3 ... 10