Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Ha!   Thats awesome.  :)
12
Quote
After having showcased native Android Doom3 CrossPlatform Multiplayer footage some blonde punk kids started flapping their gums about how one would never
be competitive on a mobile phone with touch controls vs PC MasterRace enemy Players on the same multiplayer Server...

So to shut those punk kids up, here some footage of a fully wireless/bluetooth enabled Mouse & Keyboard controlled native Android Doom3 gameplay...

13
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« Last post by MrC on April 16, 2018, 08:51:36 AM »
That's awesome! Is there a precompiled bin available for download?
14
id Tech 4 Engine Coding / rbdoom3bfg with editors
« Last post by anonreclaimer on April 14, 2018, 01:03:56 PM »
Hey guys, I made a public branch of the rbdoom3bfg engine with some changes to the render, framework, and even adding back the editors which are from the strom engine 2. There are a few bugs in the render with static volume stencil shadows right now, and some bugs with radiant when it comes to switching from editor and game. I just wanna thank Motorsep and RobertBeckebans for there contributions to the doom 3 community.

 https://github.com/anonreclaimer/RBDOOM-3-BFG
15
id Tech 4 Level Editing / Re: Light isn't syncing with sound
« Last post by silverjoel on April 11, 2018, 05:16:05 PM »
I think scripting or a FX is the right way for me to go.  I think I was caught trying make the assets do what I want instead of nothing the assets to do what I want.

I still think it's strange that the light and sound aren't in sync with the ambient sound I have, but I can modify the sound to do what I want it to do.

Thanks.
16
id Tech 4 Needs Help / Re: "setup" needed for script debugger ?
« Last post by Delgadonut on April 11, 2018, 06:17:32 AM »
Thank you so much for setting it up. It's very useful to me. It helped me a lot.
17
id Tech 4 Discussion / Re: Doom 3: Fallen Angel
« Last post by Delgadonut on April 11, 2018, 06:16:17 AM »
It's a very fun game. I really like It was very helpful to me.
18
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on April 11, 2018, 06:02:58 AM »
I had a very busy weekend...(shot another film)...but I managed to get a few new tracks done for everyone:

On the City/Urban 2 page, we have:
"Our Block" (looping)
http://soundimage.org/city-urban-2/

On the Chiptunes page:
"Rockin' Pong" (looping)
http://soundimage.org/chiptunes-2/

And for aerial videos (or perhaps other things) we have:
"Stratosphere"
on my Nature/Science 2 page.
http://soundimage.org/naturescience-2/

Have a great week!
19
id Tech 4 WIP / Re: idLiquid
« Last post by MrC on April 10, 2018, 09:24:00 PM »
Yea that's what I meant. Like things we would have followed as a community with id's once open nature, we never really got to see as they transitioned into whatever it is now (meaning no offence). Classic coke and the new recipe.


Wow, I hope this reply makes sense in the morning.  O0
20
id Tech 4 WIP / Re: idLiquid
« Last post by The Happy Friar on April 10, 2018, 08:52:48 PM »
I was always under the impression that the D3 engine was always a WIP engine & D3 was just the first game released under it. 

Quake 1/2 GPL engines do something similar with water that D3 does here.  it works on all existing water too, it's pretty cool.  You can also have water interact with objected too.  Makes me think D3 could have this done too.
Pages: 1 [2] 3 4 ... 10