Recent Posts

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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by motorsep on July 01, 2018, 11:24:38 AM »
I only hope that they'll make at least Tech 5 GPL, but I guess that ZeniMax is still blocking them on this front.

They did, partially. Doom 3 BFG engine is idTech 4 and idTech 5 fused together. Virtual Textures 2 and some other not too important pieces didn't make it into GPL release, but the main stuff is available under GPL. Too bad not whole a lot of people care to push it forward.
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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by Snehk on July 01, 2018, 03:45:20 AM »
Neat! I doubt that I'll play the game released on it due to weak hardware (had to play Doom on lowest settings), but that definitely sounds great.

I only hope that they'll make at least Tech 5 GPL, but I guess that ZeniMax is still blocking them on this front.
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id Tech 6 General Talk / id Tech 7 is upon us !
« Last post by motorsep on June 30, 2018, 08:43:36 PM »
https://twitter.com/billykhan/status/1012953624652255232

#idTech7

So I guess there should be a new section on the forum ;)
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on June 28, 2018, 10:05:42 AM »
Finishing out June, here are this week's new free tracks:

"Kingdom of Coral"
on my Nature/Science 2 page.
http://soundimage.org/naturescience-2/

"Evening Stars Rising" (Looping)
on my Quiet 2 page.
http://soundimage.org/quiet-2/

"Playin' in the Dirt" (Looping)
on my Sports page.
http://soundimage.org/sports/

See you in July!
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on June 26, 2018, 04:18:42 AM »
Closing out June, new seamless images are ready for your projects here:

TXR - BRICK
http://soundimage.org/txr-brick/

TXR - CONCRETE/PAVEMENT
http://soundimage.org/txr-concrete/

TXR - STUCCO
http://soundimage.org/txr-stucco/

Be sure to scroll down...they are toward the bottom of each page.  :-)
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Wrong MP mode maybe?  Are you using D3 or D3BFG?
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I've created a multiplayer map and have followed the instructions to the letter.  I have created a .def file that is 100% correct.  And yet my map is not showing up in the map list under Multiplayer.  What is going on?
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Welcome! / Re: I am new here
« Last post by aphexjh on June 22, 2018, 04:13:29 PM »
Im a spoooooky ghost.
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on June 21, 2018, 09:01:44 AM »
Hey Everyone,

This week's new free tracks are:

"Wild West Coast Racing 5" (Looping)
on my Action 3 page.
http://soundimage.org/action-3/

"Cyberpunk City" (Looping)
on my Sci-Fi 7 page.
http://soundimage.org/sci-fi-7/

"Dystopian Atmospheric"
on my SFX - Sci-Fi Amb page.
http://soundimage.org/sfx-scifi-amb/

Have a good weekend!
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id Tech 4 Mods / Re: D3 MCS: Mars City Security (Public Release Download)
« Last post by oneofthe8devilz on June 18, 2018, 11:57:04 PM »
MCS 2018 Online CTF Multiplayer with Bots

"Development on the project keeps going strong as two major components for MCS have been successfully merged and implemented.

Bots in MCS now fully cooperate with the recently added CTF gametype and in combination with the mod's netcode optimizations, players now finally will be able to experience thrilling new butter-smooth clientside gameplay completely independent of the current Doom3 online player-base-count."


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