Recent Posts

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11
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 08, 2018, 05:07:33 PM »
I'll clean and re-upload my asset pack soon, but it won't be continued. I focus on other things right now, and once I'll be back to id Tech 4, it'll be on fhDoom fork.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on October 07, 2018, 10:07:25 PM »
Hi everyone,

I've uploaded about 175 new seamless texture images, both Cartoon/2D style as well as realistic. You'll find them here:

TXR - BARK
https://soundimage.org/txr-bark/

TXR - BARK - Cartoon
https://soundimage.org/txr-bark-cartoon/

TXR - BRICK
https://soundimage.org/txr-brick/

TXR - BRICK - Cartoon
https://soundimage.org/txr-brick-cartoon/

TXR - CONCRETE / PAVEMENT
https://soundimage.org/txr-concrete/

TXR - CONCRETE / PAVEMENT - Cartoon
https://soundimage.org/txr-concrete-pavement-cartoon/

TXR - GROUND
https://soundimage.org/txr-ground/

TXR - GROUND - Cartoon
https://soundimage.org/txr-ground-cartoon/

TXR - ROCK/STONE - Cartoon
https://soundimage.org/txr-rockstone-cartoon/

TXR - STUCCO
https://soundimage.org/txr-stucco/

TXR - VEGETATION - Cartoon
https://soundimage.org/txr-vegetation-cartoon/


More music tracks are on their way for Wednesday. :-)

If you happen to find that some of my work is helpful, please feel free to share with anyone whom you think might benefit from it. Enjoy!
13
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 07, 2018, 10:10:38 AM »
All the problems were related to the missing assets.

Picture looks blurry IMO (look at "Wall").
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 07, 2018, 05:11:20 AM »
The asset pack is down until I'll improve it and make a more complete version.
15
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 07, 2018, 01:58:42 AM »
Snehk did a base asset pack a while ago.

404, but thanks anyway.


Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.

Yes, looks like this one, some problems with rendermodel. Need a blackbox and _white.

Is fs_game works?

? I have a flow bug with map butter error.

How can anyone understand that? :)

I mean a "floating bug with map buffer".
16
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 06, 2018, 03:55:59 PM »

motorsep, how looks player.def?

 Map's format is same as d3bfg? I have a flow bug with map butter error.

Player def from Phaeton: https://pastebin.com/MP0HWpKT

map format is the same, but you obviously need to built it with dmap from SE2. Also if you have stuff that isn't defined in materials/defs, you might have issues.
17
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by silverjoel on October 06, 2018, 11:02:31 AM »
Snehk did a base asset pack a while ago.

http://idtechforums.fuzzylogicinc.com/index.php?PHPSESSID=ap8ard3u53lnas80ofvdudgln4&topic=603.0

I have also been playing around with the engine for a while.  I like it, but there are a few things that those that are used to d3 will not expect.  The sound call is different (forget what it is off the top of my head) and it's back to quake-style liquids (not a bad thing, just different).  Overall, it is a very good engine.
18
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 06, 2018, 02:54:21 AM »
  Issue is related to the player start.  I think I need to get the player.def/script updated correctly

They rename 'player_doommarine' to 'player_female' (I even found her name) ;)

But worts of all is:

Code: [Select]
hipJoint = animator.GetJointHandle( value);   
In comparison with D3BFG the SE2 gives a wrong 'modelDef' with numJoints = 0.

This gives an error. Perhaps missed some assets but not sure.

********* P.S. It was a bad idea to mess with code without proper assets. ************

motorsep, how looks player.def?

 Map's format is same as d3bfg? I have a flow bug with map butter error.

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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1500 Tracks
« Last post by Eric Matyas on October 03, 2018, 08:29:09 AM »
Happy October!

Continuing my mission to provide looping versions of every track on my site, here are this week's new free tracks:

On my Drama page:

"PULLING AWAY" (Looping) - Perhaps from a small-town bus station on a dreary day, leaving someone behind.
https://soundimage.org/drama/


On my Fantasy page:

"GENTLE CLOSURE" – (Looping) - Little ending piece. Might work in a game or animation.
https://soundimage.org/fantasywonder/


On my Funny/Quirky/Weird page:

"SNEAKY CAT" (Looping) - A single bassoon conveys a quiet humor.
https://soundimage.org/funnyquirky/


On my History page:

"THE GIANT GATES OPEN" (Looping) - Would you go in? I’m not sure that I would. Anyhow, this might be a nice intro piece for an ancient city in a documentary or a game.
https://soundimage.org/ancient/


And on my Horror/Surreal page:

"AFTER THE INVASION" (Looping) - An intense “aftermath” kind of track. Kind of disturbing, actually…well, at least to me.
https://soundimage.org/horrorsurreal/


I hope some of them are helpful!
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 02, 2018, 02:54:44 PM »

It's looks good but I still worry about non-flexible closed menus part.
In case of SE2 also random modified part (I mean AddTextSlider and more, Menu_Widget_Item.cpp up from 12 to 17 kB etc.)    :)

What are you talking about?! C++ code is there, Flash source files are also there. Do whatever you please (non-commercial games) with them. Or make you own.
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