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21
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 02, 2018, 12:37:53 PM »

Lol, that's not how it should look when properly built.

It's just a collage with few screens.

Next time I try to start it with some custom maps.

It's looks good but I still worry about non-flexible closed menus part.
In case of SE2 also random modified part (I mean AddTextSlider and more, Menu_Widget_Item.cpp up from 12 to 17 kB etc.)    :)
22
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 02, 2018, 09:09:28 AM »
Before I try to build whole solution (includes ZERO_CHECK).
As I found ZERO_CHECK reruns cmake.
Therefore it causes a wrong result IMO.

Then I build only idLib and SE2.
It's works. There is a SE2 on Win 7:

Lol, that's not how it should look when properly built.

This is how it should be:

23
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 02, 2018, 09:08:02 AM »
SE2 have a lot of modifications in menus code. E.g. added control widget list (sliders, buttons etc.).

What are advantages?

It doesn't have a lot of modifications. The only modifications were made is to make it work with SWF menus I had to reverse engineer. Nesting of some elements didn't make sense, so I had to adjust it to work. SWF files are also on github, so one can make totally custom menus / HUD / PDA.
24
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 02, 2018, 07:44:30 AM »
SE2 have a lot of modifications in menus code. E.g. added control widget list (sliders, buttons etc.).

What are advantages?
25
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 01, 2018, 10:12:23 PM »
Before I try to build whole solution (includes ZERO_CHECK).
As I found ZERO_CHECK reruns cmake.
Therefore it causes a wrong result IMO.

Then I build only idLib and SE2.
It's works. There is a SE2 on Win 7:
26
id Tech 4 Discussion / Re: This why no D3 Occulus support?
« Last post by JohnWick7 on October 01, 2018, 03:08:05 AM »
The new engine.
27
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 29, 2018, 07:34:45 AM »
Some troubles with SDL version, I think.
Looks like current in source code is for win8 and above.

Quote
XInput is a cross-platform API that has shipped for use on Xbox 360 as well as versions of Windows, including Windows XP, Windows Vista, Windows 7, and Windows 8. On Xbox 360, XInput ships as a static library that is compiled into the main game executable. On Windows, XInput is provided as a DLL that is installed into the system folders of the operating system.
There are three current versions of the XInput DLL today. Choose the appropriate version of XInput based on the functionality of XInput you use and the versions of Windows you intend to support.

There are three current versions of the XInput DLL today. Choose the appropriate version of XInput based on the functionality of XInput you use and the versions of Windows you intend to support.

XInput 1.4: XInput 1.4 ships as part of Windows 8. Use this version for building Windows Store apps or if your desktop app requires Windows 8.
XInput 9.1.0: XInput 9.1.0 ships as part of Windows Vista, Windows 7, and Windows 8. Use this version if your desktop app is intended to run on these versions of Windows and you are using basic XInput functionality.
XInput 1.3: XInput 1.3 ships as a redistributable component in the DirectX SDK with support for Windows Vista, Windows 7, and Windows 8. Use this version if your desktop app is intended to run on these versions of Windows and you need functionality that is not supported by XInput 9.1.0. 
28
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 25, 2018, 11:22:29 PM »
The code can be build on Win7 but cannot be run.

Perhaps problem is in proper version which must be set before building.

Just look at comment about w7 and w8:
Code: [Select]
SDL_dxjoystick.c

WIN_LoadXInputDLL(void)
{
    DWORD version = 0;

    if (s_pXInputDLL) {
        SDL_assert(s_XInputDLLRefCount > 0);
        s_XInputDLLRefCount++;
        return 0;  /* already loaded */
    }

    version = (1 << 16) | 4;
    s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" );  /* 1.4 Ships with Windows 8. */
    if (!s_pXInputDLL) {
        version = (1 << 16) | 3;
        s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" );  /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
    }
    if (!s_pXInputDLL) {
        s_pXInputDLL = LoadLibrary( L"bin\\XInput1_3.dll" );
    }
    if (!s_pXInputDLL) {
        return -1;
    }
   
29
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on September 25, 2018, 11:49:41 AM »
And all API Set Stub ... :)

It is not for Win7?

Probably because Steam, XB, PS4 had to be stubbed out for GPL release ?
30
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 25, 2018, 11:19:07 AM »
And all API Set Stub ... :)

It is not for Win7?
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