Recent Posts

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21
Sorry fot a bit late reply, things move slowly around here.

This may be caused by the Steam version, but I haven't done much Quake 4 modding so I'm not your best bet when it comes to solving this issue. I could check if the error occurs on a cd version if you wish.
22
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on January 03, 2018, 02:38:43 AM »
Happy New Year Everyone!

If you haven't already noticed, I've tried to improve navigation on my site by creating a categorized menu of links to all of my pages on the right-hand side of each page. (If you don't immediately see it, scroll down a bit.) I hope it's helpful!

That said, I have a bunch of new free tracks for you to kick off the new year:

On the Chiptunes 2 page:
"Pixel Party" (Looping)
http://soundimage.org/chiptunes-2/

On the Events/Travel 2 page:
"Riding Thermals"
"Romantic Lands Beckon"
http://soundimage.org/events-travel-2/

And on the Puzzle Music 3 page:
"Wind Up Things" (Looping)
"Bubble Puzzle" (Looping)
http://soundimage.org/puzzle-music-3/

And don't forget...daily updates are here:
https://www.facebook.com/profile.php?id=100017638394276

Have a great week!
23
This is about quake4.

I have made changes to the code so it does compile in MS Visual Studio 2015 and I get a dll.
So it looks like it should all work, but it does not. The dll that i create is not loaded by the game.

I want to make a Multiplayer Mod (I know it is dead, but I don't care).
If I make any changes on the game and start a Multiplayer Server from with in the game Menu, i get the Error Message that reads:
Quote
This mod is for singleplayer only

If I delete a few files and revalidate via steam it works again (sometimes, if does not damage the fake cd-key in the process).
Again, I want to state, that this is Error Message is not from any of my dlls.

I don't remember quake4 making so much troubles 10 years ago, is it the steam version ?
I would really much appreciate, if someone could give me a few pointers on how to get a own mod working.
This is very frustrating and not at all worthy of anyone's time, so I want to avoid this issue in the future.
The Compiling of the code and the actual changes to the code, are not the problem for me at this time.
I am not sure if this is the right section, to post this in.
24
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on December 27, 2017, 10:15:27 PM »
Greetings and Happy Holidays!

I've added a bunch of new images:

On the TXR-PAPER page, some really cool covers from journals. Might work for maps, old books, etc.
http://soundimage.org/txr-paper/

On the TXR - WOOD, some new distressed wood.
http://soundimage.org/txr-wood/

I've also opened a new page, TXR - WICKER.
http://soundimage.org/txr-wicker/

Wishing everyone a happy and safe holiday season!
25
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on December 26, 2017, 10:11:07 PM »
Happy Holidays everyone!

I have a bunch of new free creations for you:

On the Action 3 page:
"Crazy Racing" (Looping)
http://soundimage.org/action-3/

On the Chiptunes 2 page:
"Pixelin' It Around Town" (Looping)
http://soundimage.org/chiptunes-2/

On the Funny 4 page:
"Caped Crusader Cat" (Looping)
"The Squishy Monsters Funk Rock Band" (Looping)
http://soundimage.org/funny-4/

And on the Puzzle Music 3 page:
"Future Puzzler" (Looping)
http://soundimage.org/puzzle-music-3/

Daily updates are here:
https://www.facebook.com/profile.php?id=100017638394276

Playlists are here:
https://www.youtube.com/channel/UC6mnTEE6xP74YcZDpkKGy-A/playlists

You can also follow me here:
https://twitter.com/EricMatyas
26
id Tech 4 Models and Animations / Re: 3DS Max 2016 (maybe newer) MD5 Exporter
« Last post by The Happy Friar on December 26, 2017, 04:46:31 PM »
Updated the tools sticky with this.
27
id Tech 4 Models and Animations / 3DS Max 2016 (maybe newer) MD5 Exporter
« Last post by MrC on December 26, 2017, 03:56:31 PM »
Hey everyone, happy holidays and all that.

This has come up before for those intrepid max users out there like myself having to keep an older copy of Max installed. Long ramble short, I literally just commented out an offending line (when in doubt, comment it out) and rezipped the MD5 exporter from 'Jonathan "BeRSeRKeR' Garcia" and it seems to work. So far only tested with 2016. It just takes a long time to export (meshes) but if anyone else want to try it out, it's attached here. Didn't test camera exporter.
28
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on December 19, 2017, 07:30:03 PM »
I hope everyone's having a good week so far.

Here are a bunch of new free tracks:

On the Action 3 page:
"Quirky Platformer" (Looping)
http://soundimage.org/action-3/

On the Chiptunes 2 page:
"Arcade Drama" (Looping)
"Arcade Drama 2" (Looping)
http://soundimage.org/chiptunes-2/

On the Funny 4 page:
"Funky Sewer Works" (Looping)
http://soundimage.org/funny-4/

On the Sci-Fi 6 page:
"Winter in the 5th Sector" (Looping)
http://soundimage.org/sci-fi-6/

Enjoy!
29
Yes, just try these console commans after ' testModel'.

As I undetstand it the anim blend used in D3 to create a smooth transition between anims with different starting poses.
30
cool.  never messed with the testblend command.  So does it work now?
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