Recent Posts

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91
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
« Last post by caedes on November 21, 2018, 08:17:16 PM »
Don't worry, I asked kordex (who runs the server) about it, it's just a server migration and should be back in the next days.

Furthermore, the whole content of modwiki is mirrored at https://github.com/OpenTechEngine/modWiki if you really want to view it *now* you could run gitit locally with that data.
You could also clone that git repo so you have a local backup just in case Github gets shut down and kordex and me both get run over by a bus or something like that.


Oh yeah, while I'm here: I have a dhewm3 release candidate that needs testing: https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2
You might also be interested in the dhewm3 SDK which allows creating Mods for/porting Mods to dhewm3: https://github.com/dhewm/dhewm3-sdk (yes, the code still needs to be under GPL, no, old mod DLLs still won't work, they need to be ported to the new SDK and recompiled)
Some old Mods are already ported: Classic Doom III, HardQore2 and DentonMod.
There's also a new version of Ruiner (now called Rivensin) which is dhewm3 exclusive: https://www.moddb.com/mods/ruiner
92
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
« Last post by The Happy Friar on November 21, 2018, 08:08:41 PM »
Who ever started the rumer that nothing in the internet is never gone started the biggest tech lie of all time.  :)
I messaged caedes on twitter asking about it.
https://twitter.com/The_Happy_Friar/status/1065410818651639808
93
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
« Last post by motorsep on November 21, 2018, 11:33:15 AM »
Whoever put it there should have foresaw that eventually it will go down. Gotta use Google for everything - if Google goes down, it means the end of the digital world  ::)
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Content for Games/etc. / Can't open modwiki.xnet.fi
« Last post by bitterman on November 20, 2018, 09:27:47 PM »
Is there any mirror?
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id Tech 4 Engine Coding / Re: Classic RBDoom 3BFG
« Last post by MadDecoder on November 17, 2018, 04:30:21 PM »

Bug that makes No Rest For the Living play incorrect music is not fixed (https://doomwiki.org/wiki/No_Rest_for_the_Living)


And now it's fixed.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on November 11, 2018, 05:53:52 PM »
Hey guys,

Brand new seamless images are ready for your projects here:

TXR - GROUND - Cartoon
https://soundimage.org/txr-ground-cartoon/

Here's a  brand new page of distressed cartoon-style paper images. They might be useful for maps and things:

TXR - PAPER- Cartoon
https://soundimage.org/txr-paper-cartoon/

As always, more music is coming on Wednesday...see you then!
97
id Tech 4 Needs Help / Re: help updating sidescroller mod Hardqore2
« Last post by Revility on November 11, 2018, 10:05:23 AM »
updated the link. 
Let me know what you think as we never really received much feedback on the tech demo.  I still feel the mod is a great base for a 2.5 side scroller.  It's just missing a handful of features to get it on track.  The little stuff usually matters when trying to nail down the feel of contra, metroid, castlevania and other nes platformers.
98
id Tech 4 Needs Help / Re: help updating sidescroller mod Hardqore2
« Last post by The Happy Friar on November 10, 2018, 02:39:09 PM »
moddb page links to github.
I'll have to play the mod again to see what it's like. I haven't played it in a while so I forget if I liked what it did (or not).
99
id Tech 4 Needs Help / help updating sidescroller mod Hardqore2
« Last post by Revility on November 09, 2018, 07:35:31 AM »
As I wrap up the 2018 update for the Ruiner/Rivensin mod, I'm starting to prep an update for the dhewm3 edition of the side scroller mod hardqore.

The mod lacks a few key features for a side scroller and that is where I'm looking for help finishing up.  If anyone could help out, that would allow me to concentrate on adding more levels, QOL, balances and content which the mod desperately needs.  I'm no coder so it would take way longer than it should to get this stuff implanted fumbling between code and script.

Looking for help adding the following to the mod:
-jump through or around platforms
-better feed back when the player is hit... old school knock back.
-Brief invulnerability after being hit.
-some AI tweaks
-possible controller support in order to remove the need for stuff like joy2key.
-any other features the programmer/scripter feels is worth adding.

It might not sound like much, but when it comes to a sidescroller the changes listed would make a big impact on the experience.  Some it could be done through just script, others might need hard coding.
If interested, just send me a pm here, on the mod db or reply below.  Or if you know how to do one of the listed above and care to show, you could post in this thread.

The gpl souce code is on github:
https://github.com/dhewm/dhewm3-sdk/tree/hardqore2

Hardqore mod db page:
https://www.moddb.com/mods/hardqore
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1500 Tracks
« Last post by Eric Matyas on November 07, 2018, 01:55:03 AM »
Greetings!

This week's new free tracks are:

On my Events/Travel 2 page:

"Romantic Lands Beckon" (Looping)
https://soundimage.org/events-travel-2/

On my Chiptunes 2 page:

"Pixel Madness" (Looping)
https://soundimage.org/chiptunes-2/

On my Funny/Quirky/Weird page:

"Alien Chickawow" (Looping)
https://soundimage.org/funnyquirky/

On my Classical Sounding page:

"Great Minds_v001" (Looping)
https://soundimage.org/classical-sounding/

And on my Technology page:

"Young Visionaries" (Looping)
https://soundimage.org/techno/


I'm also planning to create a new section especially for 2D game art, like sprites and backgrounds. Should be fun.  :-)
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