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idtech4 Engine Versatility

Started by oneofthe8devilz, January 09, 2015, 09:12:41 AM

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The Happy Friar

You could do FPS + RTS, but you could also just do RTS.  The AI stood it's ground pretty well.

motorsep

Quote from: The Happy Friar on January 18, 2015, 09:21:17 PM
You could do FPS + RTS, but you could also just do RTS.  The AI stood it's ground pretty well.

I can't find a single video / screenshot where it shows isometric view with point'n'click control :/

BloodRayne

Quote from: motorsep on January 18, 2015, 11:46:13 PM
Quote from: The Happy Friar on January 18, 2015, 09:21:17 PM
You could do FPS + RTS, but you could also just do RTS.  The AI stood it's ground pretty well.

I can't find a single video / screenshot where it shows isometric view with point'n'click control :/
I saw one, once years ago. It's nothing more than a see-through desktop gui (basically), then you translate the gui click coords to world coordinates for your logic (e.g. using a trace or whatnot) and go from there.

motorsep

Quote from: BloodRayne on January 20, 2015, 12:13:08 PM
I saw one, once years ago. It's nothing more than a see-through desktop gui (basically), then you translate the gui click coords to world coordinates for your logic (e.g. using a trace or whatnot) and go from there.

Doesn't sound like an accurate solution, unless that's how all RTS games operate.

BloodRayne

Quote from: motorsep on January 20, 2015, 02:35:05 PM
Quote from: BloodRayne on January 20, 2015, 12:13:08 PM
I saw one, once years ago. It's nothing more than a see-through desktop gui (basically), then you translate the gui click coords to world coordinates for your logic (e.g. using a trace or whatnot) and go from there.

Doesn't sound like an accurate solution, unless that's how all RTS games operate.

No this is just how I'd hack it into Doom3 (and they most likely did it back then). Having said that, for a clean solution in the engine, at one point or another any isometric game using a mouse needs to translate screen cursor coordinates to world coordinates (I don't need to tell you that, I know).

Of course, back to Idtech, translating to world coordinates is much more easy if you are using a fixed isometric camera in Doom3 than if you are using a dynamic one.

motorsep

It would be interesting to try such approach and see about precision. Maybe it's good enough :) Hopefully one day someone can implement RTS module for Storm Engine 2 ;)