Author Topic: Hallowed Mod  (Read 4840 times)

0 Members and 1 Guest are viewing this topic.

oneofthe8devilz

  • Sr. Member
  • ****
  • Posts: 371
  • Karma: +93/-84
  • Doom Newbie
    • View Profile
    • Scared Pixel Studios
Re: Hallowed Mod
« Reply #15 on: August 09, 2015, 09:59:07 AM »
Always a pleasure to help promising projects out  ;)
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #16 on: August 19, 2015, 02:32:46 AM »
before

after


Added another update with some minor fixes and some improved geometry.

aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #17 on: May 21, 2016, 10:50:55 PM »

vladdrak

  • Newbie
  • *
  • Posts: 43
  • Karma: +0/-4
  • Doom Newbie
    • View Profile
Re: Hallowed Mod
« Reply #18 on: May 22, 2016, 08:38:53 AM »
please add some light to your 2nd map, i can't see a thing.

aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #19 on: May 22, 2016, 01:22:03 PM »
Thanks for the feedback Vladdrak. I will take a look at that for the next update.

vladdrak

  • Newbie
  • *
  • Posts: 43
  • Karma: +0/-4
  • Doom Newbie
    • View Profile
Re: Hallowed Mod
« Reply #20 on: May 23, 2016, 03:33:29 AM »
yes, it starts off ok, but when the pinky spawns it's all pitch black, and i had no chance against it. the 1st map was amazing btw.

aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #21 on: May 24, 2016, 12:24:32 AM »

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 756
  • Karma: +17/-69
    • View Profile
Re: Hallowed Mod
« Reply #22 on: May 24, 2016, 09:46:38 AM »
Excellent level design. Any other features being added to this besides new maps? Are those stock textures?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #23 on: May 24, 2016, 10:42:24 AM »
Thanks VGames. 

All the architecture is stock textures, although there are a few custom materials in there for the vertex blended terrain and some of the hell materials, so that they cast shadows. There are particle textures, materials, debris fx, music and models that are new, as well as some of the gui assets, but I was trying to keep the additional assets to a minimum so that the download size stayed small.

As far as things I want to add, I am open to ideas, i would like to keep it balanced, so that any additions wouldn't change the way it was played so much that it couldn't double as a map pack. One notable exception is the catapult, which required me to remove the fall damage.

I plan to fix the tree model, as it is pretty rough at the moment, as well as the scaling the texture tiling and collision on some of the boulder models. Also there is a screw up on the vis portals on level 2, as well as the lighting, that I may need to look at.

Ideally, I would like to replace a lot of the weapons with weapons more reminiscent of their level of origin, such as a staff in place of the plasma gun, old pistol in place of the Doom 3 pistol. I want it to feel like the game happens in some parallel dimension where all the classic shooters go to die.

My secret hope was that I could convince various mod authors to contribute one or two of their creations to this mod, so that it feels a bit more like the amalgamation of worlds that I was going for with the level design, something like Rise of the Triad, where you have a lot of different weapons. But that is more of a dream than a real plan.

All that being said, I intended this to be the main release for a while, as there are some VR projects that I want to get back to. If anyone has contributions they would like to make, for instance fixing the GUI on the AK47, I would appreciate it.


aphexjh

  • Full Member
  • ***
  • Posts: 120
  • Karma: +7/-0
    • View Profile
    • hallowed mod
Re: Hallowed Mod
« Reply #24 on: June 12, 2016, 02:20:55 PM »
Hey guys. I made an update with a multiplayer map of Lvl2, would someone test it please?

Thank you.

http://www.moddb.com/mods/hallowed-mod/downloads/hallowed-mod-beta-24-muliplayer-update

EmoLevelDesigner

  • Newbie
  • *
  • Posts: 6
  • Karma: +1/-0
  • Doom Newbie
    • View Profile
Re: Hallowed Mod
« Reply #25 on: July 07, 2016, 06:31:06 AM »
I strongly recommend this mod to anyone who didn't play it yet. It has beautiful level design with strong atmosphere. I really like nostalgic events that remind of HeXen games.

I want it to feel like the game happens in some parallel dimension where all the classic shooters go to die.

Good to know. It's always interesting to find out about someone's creative path.

Hey guys. I made an update with a multiplayer map of Lvl2, would someone test it please?

If you're still looking for someone to test, let me know when you create a server with the map, and I'll join it.

tmm88

  • Newbie
  • *
  • Posts: 17
  • Karma: +0/-0
  • Doom Newbie
    • View Profile
Re: Hallowed Mod
« Reply #26 on: January 05, 2017, 09:26:20 AM »
looking for audio assets?