Author Topic: Emissive Bloom Lighting  (Read 1094 times)

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oneofthe8devilz

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Emissive Bloom Lighting
« on: September 23, 2015, 05:39:08 PM »
Re-Watching the latest "new" Doom Trailer, I noticed an effect that is commonly used in pretty much every new current engine generation.

"Emissive Bloom" for projectiles and particle effects:



Not knowing much about shader and graphics effects coding, I was wondering what it would take to port that kind of effect to idtech4...

Is anyone experienced enough with that topic to make a statement ?
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BielBdeLuna

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Re: Emissive Bloom Lighting
« Reply #1 on: September 24, 2015, 04:43:33 AM »
this is some variation of the screen space reflections, but i don't know what it is, it's doing the same that doom3 does with specular lights but rendering it with the whole world.

and also the roughness difference in the material definitions