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DDS TGA sorcery

Started by Cyber8, August 04, 2017, 01:27:53 PM

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Cyber8

Hello, I made a custom texture for a chaingun and noticed that even with tga and dds textures being almost the same, dds seems to take a different hue.

DDS - High quality setting

TGA - Ultra quality setting


Is there a way to fix the DDS or force TGA on lower graphic settings?

Snehk

That's kinda strange, I'm not sure how to help you with that. Maybe someone else will come up with any idea. Perhaps it looks differently due to different quality settings? That shouldn't affect diffuse though.

spamclark15

The color is coming from one of the other textures, most likely the specular, where the part appearing blue is likely colored blue. Desaturate it to get a truly monochrome appearance.

Cyber8

Okay, desaturating specular made whole texture black shade. However I compared my DDS with original and turns out my DDS is not compressed.

Just saved my texture with fastest compression

And it worked!

Worldmodel hasn't been compressed yet.


motorsep

But why?! We are a way passed that time when one needed to have compressed textures on PC due to RAM/VRAM/HDD limitations.

spamclark15

The other way something can be forced on all quality settings is using the flag "forceHighQuality" in the material, which will use the uncompressed TGA files for that material even on low quality.