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Bone scaling on MD5

Started by Zombie, July 21, 2014, 04:20:06 PM

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Zombie

Hello

Has anyone had any experience with bone scaling on MD5 meshes? i was playing around with some ideas and when I exported the mesh, the animation isn't getting the scaling transforms.

It is getting updated animations though so I can cross out not properly overwriting etc.

Oh I am using 3D Studio Max BTW.

Cheers. :o

:cyberdemon:

The Happy Friar

I've successfully scaled bones on md5meshs in Blender 2.49.  I forget though if I scaled via object or selected all the bones and scaled via edit mode.  :)

EDIT: I reread your question.  My mistake, I misunderstood it.  MD5's don't scale, only translate and rotate.

Zombie

Yeah figured as much. The MD5 format is pretty old format, can't expect much from it.

oneofthe8devilz

If this thread is about how to scale the size of an already skinned md5mesh, I would be very interested in any promising approach (preferably a 3dsmax solution)... I need to rescale the size of my player model mesh and animations and have issues achieving that...
I got six little friends and they all run faster than you ;)


Check out our mods at
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Bladeghost

No guarantees but can try rescale world units in the utilities tab in max, sometimes it works sometimes it doesn't.

motorsep

What game engine supports bone scaling?

You can rig your character with extra bones that emulate stretchy bones. In MD5 it will end up and location/rotation transforms, but it will look like limbs are stretching.

Zombie

Quote from: motorsep on September 30, 2014, 03:03:49 PM
What game engine supports bone scaling?

You can rig your character with extra bones that emulate stretchy bones. In MD5 it will end up and location/rotation transforms, but it will look like limbs are stretching.

All 3 differnet engines I use at Work.

Axe (Diablo 3)
Starcraft 2's engine, not sure what it is called.

That's all I know of.

oneofthe8devilz

Quote from: Bladeghost on September 30, 2014, 02:29:34 PM
No guarantees but can try rescale world units in the utilities tab in max, sometimes it works sometimes it doesn't.

Outstanding ! Works like a charm  ^-^

This is priceless, thx a lot for this hint Bladeghost...
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

Zombie

Quote from: oneofthe8devilz on October 01, 2014, 03:07:39 AM
Quote from: Bladeghost on September 30, 2014, 02:29:34 PM
No guarantees but can try rescale world units in the utilities tab in max, sometimes it works sometimes it doesn't.

Outstanding ! Works like a charm  ^-^

This is priceless, thx a lot for this hint Bladeghost...

The thread was about scaling bones during an animation. Not scaling after skinning, that's super easy to do.

I assume you have a rig made? Grab your root controller and scale it, your animations etc will scale easily.

http://i.imgur.com/vbhlozA.jpg in my rig here the root controller is the large arrow under the feet. Everything is parented to that.

Makes it easy when you want to have the same rig and animations, but different sized characters.