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Topics - xyzz

#1
id Tech 4 Needs Help / Damage blob question
April 17, 2019, 03:10:23 AM
What are the exact parameters that causes screen blurring for a split second in a damage def ? (Screenshot included)

I'd like to have the blurring removed keeping only the screen tilting to directions. I have played with the "blob_" parameters a little but no real change.

Some extra questions

- Do the sound shaders have a parameter to echo the sound?

- I have binded a light to a monster but it won't illuminate the enviroment only the player's viewmodels. Except when it's dead. Then it illuminates everything. Doing it with noshadows works but the monster also seems to cast no shadow. I' tought (and maybe it is) it's because the monster's model stops the light but binding it to different joints did not solve the problem.


EDIT: The blob cvar seems to be dv_time
#2
id Tech 4 Scripting / Death Animation Stay
March 27, 2019, 08:32:08 AM
Hi

I'm trying to add custom death animations to some monster. I've looked into Kaiser's Failure monster from his Sigma Quadrant map for reference and it works quite well. But what I'm trying to do is play two animations when dying. Death which is the dying animation and dead which is the dead pose. And it could burn after dead anim.

Can I get some help from you guys?

Thanks anyway

/*
=====================
monster_boss_creature::state_Dead
=====================
*/
void monster_boss_creature::state_Dead()
{
float creature_burn = getIntKey("no_burn_after_death");
playCustomAnim( "death" , 0, 4 );
setMoveType( MOVETYPE_STATIC );
stopMove();
stopRagdoll();
stopSound(SND_CHANNEL_BODY, false);
stopSound(SND_CHANNEL_BODY2, false);
if(creature_burn != 1)
{
preBurn();
sys.wait( .9 );
burn();
startSound( "snd_burn", SND_CHANNEL_BODY, false );
sys.wait( 4 );
remove();
}
playCustomAnim( "dead" , 0, 4 ); //THIS IS WHAT I WANT TO PLAY AND REMAIN IN THIS ANIM UNTIL BURN
}
#3
id Tech 4 Mods / Best custom AI mods for Doom 3?
April 25, 2017, 07:15:43 PM
Hi everyone.

I've seen there are some mods that change the way the AI works in Doom 3. Strelok's Denton's and a few others.

My question is, which ones have actually the smarter AI. I was used with playing with Denton's mod.

Thanks