Regarding LOD, I have no clue how difficult it would be to backport such a feature, but to the best of my knowledge, The Dark Mod implemented an LOD system for models a while back.
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Show posts MenuQuote from: motorsep on January 16, 2016, 05:14:35 PM
What are the AAA projects that already out on PC/consoles which use both third-person and first person perspective (switchable during gameplay)?
Quote from: nbohr1more on January 05, 2016, 11:31:09 PM
The only thing I wonder about is whether it would be too expensive to adjust normal map projections in the shader to accommodate the new geometry without distortion.
Of course that's only a concern if you bother to render normal maps on top of tessellated geometry rather than just using tessellation in place of normal maps.
Quote from: nbohr1more on January 05, 2016, 11:31:09 PM
Good Tessellation (or Parallax) is a subtle effect and will give a scene an almost intangible improvement and (in the case of Tessellation)
you'll also get a performance boost due to more efficient LOD management.