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Messages - motorsep

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1
Strutt your stuff! / Re: Hand's viewmodel
« on: May 21, 2018, 11:11:15 AM »
If you use Doom 3 fork with soft shadows (shadowmapping), polycount shouldn't matter. It only matters when you use stencil shadows.

2
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: May 17, 2018, 08:06:17 PM »
Ah, sweet! Much appreciated.

Do you think you can also provide a Win64 build when you are done? I'd like to spread the word on my twitter and facebook about your fork   :)

3
id Tech 4 Engine Coding / Re: Classic RBDoom 3BFG
« on: May 13, 2018, 10:05:58 PM »
Nice one!

Might as well add tools and enhancements/fixes from Storm Engine 2 ;)

4
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: April 30, 2018, 03:40:35 PM »
Yeah, just give me a few days.

Alright, that should re-ignite modding scene (I know a lot more people interested in Doom 3 VR than in non-VR Doom 3).

You might want to get in touch with Koz, since he has a pending update coming out soon (this way you get current code base).

5
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: April 24, 2018, 09:04:47 PM »
Hey guys, I made a public branch of the rbdoom3bfg engine with some changes to the render, framework, and even adding back the editors which are from the strom engine 2. There are a few bugs in the render with static volume stencil shadows right now, and some bugs with radiant when it comes to switching from editor and game. I just wanna thank Motorsep and RobertBeckebans for there contributions to the doom 3 community.

 https://github.com/anonreclaimer/RBDOOM-3-BFG

Any chance you can integrate editors into https://github.com/KozGit/DOOM-3-BFG-VR ?

6
I don't have to explain myself to you.

DIII4A can be played using kb + mouse. Since the code was available, you could have taken their code, add your improved multiplayer code into it and present it as your own project and call it, lo and behold, "CrossPlatform adversarial Doom3 multiplayer!" and present it as something that has never been done before.

7
You aren't fooling anyone:

It's been around for years.

8
I am not sure that a decade ago you could have mp d3 on a handheld device w/ it looking like d3 (lighting and all).

I am being sarcastic.. With Fortnite and PUBG on the phones and VR, this seems to be a way too late to the gaming scene.

I'd rather much see fHDoom port to be made VR compatible so that people could mod for a new medium than Android port no one really cares about.

Worth noting that the only reason D3 can run on mobile with lighting isn't because of some amazing code optimizations but simply because mobile devices are that powerful nowadays.

9
Ha!   Thats awesome.  :)

A decade late, but okay..

10
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: April 16, 2018, 10:46:33 PM »
Hey guys, I made a public branch of the rbdoom3bfg engine with some changes to the render, framework, and even adding back the editors which are from the strom engine 2. There are a few bugs in the render with static volume stencil shadows right now, and some bugs with radiant when it comes to switching from editor and game. I just wanna thank Motorsep and RobertBeckebans for there contributions to the doom 3 community.

 https://github.com/anonreclaimer/RBDOOM-3-BFG

Finally !!! If it works well, good job! :)

Now RBDoom3BFG needs soft particles, fix for particle bounds and a few other things from Storm Engine 2, and it will be a totally awesome complete Doom 3 BFG engine

After that Doom 3 BFG VR fork needs to get all these goodies and hopefully new era of modding will begin.

11
dmap from RBDoom works as expected with mirror.

So what's the issue then?

12
id Tech 4 Scripting / Re: Multiple running script
« on: January 28, 2018, 09:05:13 PM »
trigger_multiple triggers several things all at once

13
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« on: January 17, 2018, 09:23:26 AM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

Feel free to send me links to some tracks. :)

Diablo OST:

Dishonored 1 OST:

Dishonored 2 OST:
list=PL8xrXIymoyrKXl4gn9jP1IWtI0NGhn6IY

14
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« on: January 16, 2018, 05:20:58 PM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

15
id Tech 6 General Talk / Re: Doom VFR
« on: December 03, 2017, 11:24:29 AM »
Motorsep, is doom VFR Doom 2016 in VR mode (whole game), is it an addon to Doom 2016 to add VR, or is it a different game?

Thanks! :)

It's a standalone spin-off. It has short campaign (shorter than the original, but since it's in VR, it has decent duration) + 12 unlockable classic Doom levels remakes.

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