Turns out you're right, I was thinking of the 2002 D3 preview. ATI was chosen over Nvidia because it performed better.
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Show posts MenuQuote from: Sir Blackington on November 10, 2014, 09:08:39 PM
Lol when I asked for computer specs, I was hoping someone had a more budget orientated build so we could get an idea of how efficient this version of idtech is compared to previous examples. Not a bunch of people with liquid nitrogen cooled I7's and gpus running on uranium that max out pretty well everything else anyways
Quote from: motorsep on November 12, 2014, 12:45:41 PM
Is it happening with old Doom 3 ?
Quote from: BloodRayne on November 12, 2014, 12:51:39 PM
I had this happen and eventually resorted to a simply hack. I created a shortcut to doom3 which set the brightness/gamma both back to normal up on start, then a -crash command (only works with the -developer switch). Then D3 starts, reverts the brightness and crashes. I added the normal brightness values to the regular Doom3 shortcut.
Quote from: revelator on November 08, 2014, 07:08:56 AM
Still suffers from texture pop in
Quote from: motorsep on November 08, 2014, 10:56:17 AM
I know THF has AMD, I wonder if it runs well for him.
float num_zom_types = 22 - 1; //number of zombie types to choose from. ALL must be setup below! NOTE: 1 is subtracted because the random function could pick 0
float x = 0; //temp counting var
float random_x = int(sys.random(num_zom_types)); //random number generated
entity zombie_spawn; //entity used for spawning