Using Carmack's Reverse is illegal in US (and CA perhaps). It's been already said numerous times that potential the legal complications outweigh performance gain (which is so negligible that it's not worth fooling around with).
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Show posts MenuQuote from: BielBdeLuna on October 25, 2014, 07:56:01 PM
according to wikipedia FFMPEG is LGPL if You don't include support for AAC audio in it's internal libraries, if you do it you're in LGPL territory, therefore you're free to go. and I bet that if you don't include any Bink videos you're even freer (but I don't know the specifics in-between Bink, FFMPEG, and LGPL)
Quote from: BielBdeLuna on October 25, 2014, 07:56:01 PM
a single individual will have more work than a community sharing efforts.
Quote from: aphexjh on October 25, 2014, 02:08:36 PM
So motorstep, you will probably know this, what do people need to do to legally distribute their own game based on the gpl BFG or whichever? They need a compiled engine to use, and they need their assets. What about libraries, I know a lot of these engines require external libraries to compile, do these dependencies pose a potential problem to developers who want to sell their games?
Quote from: oneofthe8devilz on October 24, 2014, 05:11:45 PM
Performance-wise, DIII4A looks fine to me on the Galaxy S5 video... and mobile devices keep getting faster.. so why should I bother with D3BFG... in case I am able to get my D3 1.3.1 codebase plus mod specific gamecode to run on android ?
Quote from: aphexjh on October 24, 2014, 01:05:03 PM
... and Steel Storm 2, are other notable exceptions ....
Quote from: The Happy Friar on October 24, 2014, 02:51:02 PM
Established IP's already have 1/2 the job of making a mod done: the design of the assets. Want an Aliens mod? Just look at the movies, books, images, etc. and based your assets on those. Want a mod where you find hordes of monsters? Design the monsters, then start where the people making the Aliens mod started and be behind.
Quote from: The Happy Friar on October 24, 2014, 02:51:02 PM
Originals are very fun though. Steel Storm: BR & it's DLC are awesome. I tell anyone who likes top down shooters to get it. I also recommend Flotilla by Blendo Games and, if you want a good short story, Thirty Flights of Loving. That's why I'm excited about more stuff by those creators, the current stuff is fun.
Quote from: argoon on October 22, 2014, 03:00:48 PM
Ambient Occlusion baked or not should be standard by now, it indeed makes a huge difference.
Example
http://www.moddb.com/mods/mafia-titanic-mod/images/enb-series-graphic-tweak-follow-up
Quote from: Sir Blackington on October 22, 2014, 03:23:12 AM
Out of curiousity, doesn't BFG support megatextures? And if so, can't they be used the same way to bake ao under foliage? Also does BFG also have that same entity limit?
I have to say, as much as I'm not in a hurry to get AO ( me and zombie are on completely different ends on this ) it does really help make foliage especially bushes on a larger scale feel full and as he put it "grounded". Played around with ao in other games like arma and dayz, makes a big difference.
Quote from: BloodRayne on October 21, 2014, 09:55:30 AM
For instance: if the player lobs a grenade, then quickly switches to the pistol, the last used gun would be the pistol and the grenade would not throw the right effects.