Recent Posts

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id Tech 4 Level Editing / Re: What for this isolated box on the alphalabs3?
« Last post by The Happy Friar on February 24, 2018, 02:36:46 PM »
If they're not sealed then they leak.  This trick was used in all previous id games I think.  :)
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id Tech 4 Level Editing / Re: What for this isolated box on the alphalabs3?
« Last post by bitterman on February 23, 2018, 05:43:31 AM »
Yes, that's right.

This is a trigger_relay with set of targets (items) which will be gived to the player when map will be loaded.

All targets will be activated by Code. This trigger must have a "devmap" name.

Perhaps items must be sealed from the Void to prevent some warnings.

Code: [Select]
1830         // trigger playtesting item gives, if we didn't get here from a previous level
 1831         // the devmap key will be set on the first devmap, but cleared on any level
 1832         // transitions

 1833         if ( !gameLocal.isMultiplayer && gameLocal.serverInfo.FindKey( "devmap" ) ) {
 1834                 // fire a trigger with the name "devmap"
 1835                 idEntity *ent = gameLocal.FindEntity( "devmap" );
 1836                 if ( ent ) {
 1837                         ent->ActivateTargets( this );
 1838                 }
 1839         }
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id Tech 4 Level Editing / Re: What for this isolated box on the alphalabs3?
« Last post by The Happy Friar on February 21, 2018, 08:50:54 PM »
could be for if you use the console to load the map it gives you the ammo/guns you "should" have when you get there in game.
4
id Tech 4 Level Editing / What for this isolated box on the alphalabs3?
« Last post by bitterman on February 21, 2018, 11:01:55 AM »
This box with no entry/exit have an trigger_relay and some weapons and ammo.

What for it is?
5
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on February 21, 2018, 09:57:17 AM »
Some new tracks for your projects:

On the Fantasy 8 page:
"Spooky Hollow" (Looping)
http://soundimage.org/fantasy-8/

On the Puzzle Music 3 Page:
"Dreamy Island Puzzler" (Looping)
"Brain Teaser" (Looping)
http://soundimage.org/puzzle-music-3/

I hope they are helpful!
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id Tech 4 Scripting / How to play custom player's animation by level script?
« Last post by bitterman on February 20, 2018, 08:51:41 PM »
Is it possible?

I mean all anim states controlled by ai script. But what if I want to send playAnim outside of ai script?

Thanks.
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on February 14, 2018, 08:04:27 AM »
Yet another busy week, but I managed to create these for everyone:

On the Fantasy 8 page:
"Enchanted Hollow" (Looping)
http://soundimage.org/fantasy-8/

On the Dark/Ominous Page:
"The Island of Dr. Sinister" (Looping)
http://soundimage.org/dark-ominous/

And on the Drama 2 page:
"Anomalies Abound" (Looping)
http://soundimage.org/drama-2/

Enjoy!
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by revelator on February 13, 2018, 04:14:35 AM »
cmake might have deprecated it, also had problem with it but in my case it put linker flags in the resource compiler causing it to fail building, so i had to edit them by hand. Probably need a better solution.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on February 12, 2018, 06:54:47 AM »
Hi everyone,

I have new images for you on the following pages: 

TXR - ROCK/STONE 2
http://soundimage.org/txr-rockstone-2/

TXR - WOOD
http://soundimage.org/txr-wood/

I'm also starting to receive requests for "real-world"  images (mostly for reference) so if anyone has any requests, just let me know. 

Have a good week!
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It is a good solution. I was really helpful to me. It's a very good story.
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