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Automap and secrets?

Started by EoceneMiacid, June 14, 2016, 07:20:11 PM

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EoceneMiacid

Hi,

This is a long shot - but here goes.

One feature that the original Doom had and Doom 3 didn't was the automap. Given Doom 3's linearity and relative lack of secrets to hunt down, it wasn't really necessary anyway.

However, I'd very much like to have one in my mod - ideally as an overlay, displayed on your helmet's visor. Crucially, the map would only display the areas the player would have seen in-game.

So, how far-fetched is this idea? I've read that, one of the things the dmap command does, is create a simplified, undetailed version of the map the AI uses to navigate it (which does it pretty well, I must say). Maybe this map can be visualized and used?

The Happy Friar

I believe in the new Doom they built the map for the automapper.  That could be done for Doom 3 & with some math the players location could be shown on the small map in relation to the real map.