When the game starts up, I have the game configured to run full-screen, but the cursor is not hidden (it appears centered on the screen during the boot sequence.) Is this a bug on my end or the way that they designed it?
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textures/base_door/doorlight
{
//noShadows
qer_editorimage textures/base_door/doorlight_red.tga
bumpmap textures/base_door/doorlight_local.tga
diffusemap textures/base_door/doorlight_red.tga
{
if ( parm7 == 0 )
blend add
map textures/base_door/doorlight_red.tga
colored
}
{
if ( parm7 == 1 )
blend add
map textures/base_door/doorlight_grn.tga
colored
}
}
textures/base_door/doorlight_red_to_green
{
qer_editorimage textures/base_door/doorlight_red.tga
bumpmap textures/base_door/doorlight_local.tga
diffusemap textures/base_door/doorlight_red.tga
{
if ( parm7 == 1 )
blend add
map textures/base_door/doorlight_red.tga
rgb 5
}
{
if ( parm7 == 0 )
blend add
map textures/base_door/doorlight_grn.tga
rgb 5
}
}
textures/base_door/doorlight_grn
{
//noShadows
qer_editorimage textures/base_door/doorlight_grn.tga
bumpmap textures/base_door/doorlight_local.tga
diffusemap textures/base_door/doorlight_grn.tga
{
blend add
map textures/base_door/doorlight_grn.tga
colored
}
}