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Messages - motorsep

#16
Quote from: The Happy Friar on April 11, 2020, 07:46:23 AM
BTW, I liked the end boss level.  What did you guys think?  I also like it was nice how the game actually seemed to end vs the cliffhanger endings we get so much these days.

I thought it was okay'ish.. I mean, it was better than RAGE's ending :P I think Icon of Sin fight in original (old) Doom was a better boss fight.

I think the cliffhanger is that "NOOOOO!" voice on the Khan Makyr's level after you finished her off. Whoever yelled it out might be the boss of upcoming DLC?
#17
Quote from: The Happy Friar on April 11, 2020, 07:43:08 AM
You can't use the cheat discs to get slayer keys though, but depending on the slayer key(s) you missed, the upgraded, heavier weapons will most likely make it really easy to get now.  :)

That's what I found out last night going through Cultists' Base.. I had sentinel armor enabled and slayer key wasn't there!! Imagine how I felt going back and replaying level yet again, but without cheat code  ::)

So, 4 more sentinel keys to go...
#18
Alright, I beat the game  8)

I think they had brain fart designing Icon of Sin combat. I was shocked to find out they didn't have Marauder on the last level  ::)

Out of curiosity I am going to try unlocking Unmakyr (probably need to use cheat codes to not waste time, since I could really use it to play Half-Life Alyx :P )

Btw, while having team pics in the credits is a nice gesture, I really enjoyed Doom 2016 end game credits a lot more.
#19
I know all that.. It's just grindy level and grindy way of killing the boss. Sloppy design IMO.

I might just try unlocking Unmakyr and using that on her instead of grinding through that level....
#20
Well, I am on Khan Maykr level and I rage quit!  ::)

Btw, lore sucks.. As if they are really short on creativity nowadays.. Maker > Maykr.. WTF
#21
Quote from: The Happy Friar on March 24, 2020, 11:36:01 PM
Forgot to comment on the story.  I don't like how nothing is filled in between 2016 & now (unless it's later in the game), I'm not even sure why you're out now vs sealed in hell at the end of the last game.  Besides that, they've done a really good job of showing how the UAC was the most evil corp in existence.  Makes Wayland-Yutani look like Wal-Mart by comparison.  They even have their AI/spokes person giving encouraging words to the survivors, encouraging them to go to Hell & what not.  :)
When I first saw the map on the ship of the infected areas, my first thought was "Corona Virus Map in Doom!"  :D

Word!
#22
Quote from: MooD on March 24, 2020, 12:40:59 AM
They are tonally different as Doom Eternal does not take itself as seriously as Doom 2016 and I think that feels pretty jarring to some.

That's one of the things I don't like about D:E. It's all over the place, story wise and art wise (although art style is mostly consistent). I feel like they bred Quake 3 and Doom 2 and got D:E.

Quote from: MooD on March 24, 2020, 12:40:59 AM
Tl;dr: It grows on you.

I still play it - gotta justify $60 spending :P But it's not something I am looking forward eagerly to play in my free time.
#23
id Tech 6 General Talk / Doom Eternal vs Doom 2016
March 23, 2020, 09:51:11 AM
Is it just me or anyone else likes Doom 2016 more than Doom Eternal ?

I like the details and visuals, but level design is meh IMO and the combat/flow is just not that exciting to me.. Maybe I am just done with crazy fast paces shooters where you have to constantly juggle weapons and gadgets..

Doom 2016 felt tighter and better put together IMO. Sure, the visual variety wasn't as diverse as in Doom Eternal, but the story telling and flow was better IMO.

I don't know.. At this point I feel like I should have spent that $64 (yeah, game + tax) on Half-Life: Alyx or even just wait for Cyberpunk 2077.
#25
id Tech 2 Discussion / Quake 2 for Oculus Quest
November 19, 2019, 12:42:27 PM
Allegedly Quake 2 is coming to Oculus Quest next week. From what I saw on Reddit, it looks quite legit.

It would be nice to dig up a Quake 2 mod coder and maybe we could have a VR comfort options mod made :)
#26
Welcome! / Re: Growing the community
November 03, 2019, 01:25:41 AM
Quote from: djamelo on November 01, 2019, 12:08:02 PM
... i'm looking at you motorsep ...

Don't look at me, I've released SWF sources with StormEngine 2 looooong time ago, unlike oneofthe8devilz who hasn't released source for his networking code improvements (and will never release it, unless you probably pay him to do so).
#27
Quote from: revelator on October 28, 2019, 01:48:24 PM
Ok yesterday i got updated to win10 1903 and now gamma is no longer working wtf... ?!?
Does not work on any opengl engines that uses wingdi actually  ???, this seems to be a bug in 1903 but microsnot
seems to believe they fixed it (well they did not...) sigh.

Update your video drivers?
#28
id Tech 6 General Talk / Re: RAGE 2 is out !
September 16, 2019, 06:59:00 PM
Quote from: The Happy Friar on September 16, 2019, 05:48:27 PM
i'm liking it quite a bit so far.  I really liked the intro with the ranger guy who rode in on a bike.  I like stealing cars.  I like attacking strongholds that are harder then I'd expect.  I like upgrading @ arcs.  I like the snarky car (I feel kind of like knight rider :p ).  I like the little skull that appears when you kill something.

hehe  >:D

I am waiting for Sep. 26 - Ghosts expansion will be out (new story arc, new enemies, whole new territory, new gun and new vehicle)
#29
id Tech 6 General Talk / Re: RAGE 2 is out !
September 15, 2019, 08:27:06 PM
Quote from: The Happy Friar on September 15, 2019, 12:11:49 PM
So I bought the deluxe edition last night.  It reminds me so much of Zelda Breath of the Wild, but with guns & cars vs swords & horses.  Plus you talk in the game. :)

I don't see why you wouldn't like RAGE 2 :)
#30
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
September 15, 2019, 08:26:37 PM
@revelator:

It's been said many times that one of the reasons latest games from EA suck is due to Frostbite engine being used. Had they used Unity or UE4, they'd had less issues on launch. The only reason some companies still roll with their own engine is that they sank a lot of money into development and they don't want to write it off, re-train staff (or fire them and hire UE4/Unity devs) and also pay royalties to Epic/Unity. Not because in-house engines are somehow better.

As for PhysX, well, you'd be surprised to know it runs on AMD as well as on Nvidia, since like long time ago :)