trebor
Thanks!
Thanks!
Quote from: trebor on November 03, 2018, 09:34:08 AMThe only part that is still missing is that the AAS compiler has no clue about the new format as it still requires brushes.Is AAS only needed for multiplayer? Generally, is it right to say that you don't need a brush-based editor anymore to make your own singleplayer Doom 3 BFG maps?
Quote from: trebor on November 03, 2018, 09:34:08 AMI stopped working on RBDOOM because of lack of time.Well I went with RBDOOM because it supports Linux. Discontinued or not, it's still a working engine.
Quote from: trebor on November 03, 2018, 09:34:08 AMYou can model maps in Blender and compile them with dmap in RBDOOM.Do I run dmap from the engine console?