There is a room with mirror.
That's going on:
- open in BFG. Mirror is fine.
- copy map's files into D3 mod folder. Don't change anything.
- in D3 type in console: editor -> open map -> bsp.
- copy map's files into BFG mod folder.
- remove 'generated' from BFG mod folder and load the map. The mirror is black.
'Dmap' does same thing.
What can I do?
Thanks.
Check the material. BFG uses glsl shaders while GPL uses ARB. Changing the material might fix it.
Thanks.
This is the differences before and after BSP (see pic).
If it changed then result is vary.
Is there a .proc format description?
*************** upd
https://modwiki.xnet.fi/PROC_%28file_format%29
QuoteAn index is simply an unsigned integer. Every index indicates a vertex in the surface's vertex list. Since all vertexdata is rendered as a list of triangles three indices build a triangle.
Not sure where it is but looks like problem in .proc.
When I return back old .proc then it works. Don't know how old .proc was compiled before.
dmap from RBDoom works as expected with mirror.
Quote from: bitterman on March 20, 2018, 10:03:20 PM
dmap from RBDoom works as expected with mirror.
So what's the issue then?
Don't use a mirror ;)
If d3 and d3bfg have different mirror texture names that would explain it. Since you are not copying anything besides map files that rules out the shaders.