Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - motorsep

Pages: [1] 2 3 ... 66
1
id Tech 4 Tech Support / Re: DOOM instantiate launch command
« on: October 17, 2017, 03:38:19 PM »
What is the command to launch DOOM?

IDSPISPOPD

2
If I understood GPL license right, the fork code based on it also must be open (excepted assets perhaps)
 ;)

Only C++ code. So if you ask him, he has to give you the modified engine's source code that matches to the build on Steam.

3
That is one of the idtech 4 games with the most complex gui's I've seen, how the hell was he able to do that with so few GUI tutorials? He sure is a good coder no doubt about it, btw i would kill to know how he made the drag&drop functionality for his gui's, is one of the things that i would love to have.

why don't you get in touch with the dev and ask ?

I already did waiting on a reply.

+100

4
That is one of the idtech 4 games with the most complex gui's I've seen, how the hell was he able to do that with so few GUI tutorials? He sure is a good coder no doubt about it, btw i would kill to know how he made the drag&drop functionality for his gui's, is one of the things that i would love to have.

why don't you get in touch with the dev and ask ?

5
I was under the impression that Q1 includes everything like the the QC sources under GPL for ai and stuff (https://github.com/id-Software/Quake-Tools/tree/master/qcc/v101qc).

Yeah, you are correct.

6
If you really want to mod - mod Quake 1. The modding scene is very much alive for Quake 1, modding is infinitely easier than modding Doom 3 as Quake's simplicity is suited for single-man projects.

7
Id tech 5 Discussion / Re: Id tech 5 vs cryengine 3?
« on: September 17, 2017, 07:05:33 PM »
UE4 is a better engine

8
id Tech 4 Needs Help / Re: "setup" needed for script debugger ?
« on: September 13, 2017, 01:21:36 PM »
when i type the command debugger in the console , i only get a short message about it being disabled...
what should i do to enable it ?
is there a topic showing its use ?

It doesn't work in id Tech 4. The only engine that has it working is Storm Engine 2.

9
id Tech 4 Mods / Re: Doom 3 BFG VR
« on: August 31, 2017, 11:54:21 PM »
Tried D3 BFG VR today.  Amazing looking!  :)  Controlling the disembodied player from your location makes it like an older Resident Evil game.  :)

:) Glad you like it. Is it one of the available locomotion types? I stick with what doesn't make me sick and don't mess around with other settings  :o

10
Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: August 22, 2017, 07:45:02 PM »
did you updated the libraries : jpg ... ?

But why?!

11
Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: August 21, 2017, 07:48:04 PM »
... After several requests from different people, i released a new version a few days ago:

Cool!! Any news about adding VR support ?

12
You might want to use BFG engine instead of old rotten Doom 3 engine.

13
id Tech 4 Discussion / Re: why is this not news here!?
« on: August 14, 2017, 10:15:44 PM »
I meant of places that still exist. I remember sites that actually had lots of DOOM 3 stuff but they're gone.

Make a massive map yourself. Blender is free ;)

14
id Tech 4 Discussion / Re: why is this not news here!?
« on: August 14, 2017, 11:08:31 AM »
Also, is SE2 compatible with BFG? Guess that there may be some differences in shaders and which scripts and defs engine calls (like se2_main and doom_main) and some other trivial stuff like that.

Unfortunately it's not compatible mostly due to shaders and YCoCg compressing for diffuse textures and skyboxes. Otherwise it should be compatible as I don't recall ripping anything out of the engine.

15
id Tech 4 Discussion / Re: why is this not news here!?
« on: August 14, 2017, 08:18:19 AM »
I think the non-BFG version would be more useful as BFG Edition uses the id Tech 5 filesystem which unlike the id Tech 4 filesystem, is a nightmare to make mods for.

Eeh, what does it have to do with filesystem?

Pages: [1] 2 3 ... 66