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Topics - motorsep

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1
id Tech 6 General Talk / Doom VFR
« on: December 02, 2017, 08:20:07 PM »
Wow, pretty solid VR game. Hopefully Beth fixes stuff to make it more Rift friendly (they publicly said they will), but even now it runs smoothly and provides a whole new experience in VR.

3
id Tech 6 SnapMap / SnapMap Central aggreggator
« on: July 07, 2017, 02:57:07 PM »
Finally someone did it:

http://www.snapmap-central.com/

Kinda like Quaddicted, for for new Doom.

4
id Tech 6 SnapMap / Level design stream using SnapMap
« on: June 27, 2017, 03:40:54 PM »
https://twitter.com/gamasutra/status/879746191583354880

Should be useful.

Sad to see horrible adoption rate of new Doom modding/mapping by Doom 3 community.

5
id Tech 6 General Talk / Wolfenstein: New Colossus
« on: June 12, 2017, 07:25:21 PM »
A rumor has it that Wolfenstein: New Colossus is being made using id Tech 6.

6
id Tech 2 Mod's / Quake 2 VR with Rift + Touch support
« on: May 16, 2017, 06:06:30 PM »
There you have it folks, Quake 2 VR mod with almost full Rift + Touch support:


https://github.com/q2vr/quake2vr/releases

Enjoy!

P.S. No teleportation locomotion support, so puke at your own risk :P

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Id tech 5 Discussion / Dishonored 2 - modded id Tech 5
« on: April 07, 2017, 10:04:14 PM »
Dishonored 2 demo is out now and is ~20Gb  :o Fret not, it included full 3 missions and both playable characters. If you decide to upgrade to full game later, all progress will be carried over and not lost.

Void engine is pretty damn good looking and snappy. Rumored to be built off id Tech 5.

Also can be played in VR via VorpX (I noticed there is an option to disable head bobbing - useful for VR)

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id Tech 4 Mods / Doom 3 BFG VR
« on: March 04, 2017, 09:52:44 AM »
Pretty interesting: https://github.com/KozGit/DOOM-3-BFG-VR/blob/master/README.txt

Now that Rift + Touch costs $600, it's pretty interesting to try Doom 3 in VR

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id Tech 6 SnapMap / Building totally custom levels using blocking volumes
« on: January 04, 2017, 09:56:49 AM »

Basically to my understanding blocking volumes can be used as brushes and can be textured now. I haven't watched all video, so I don't know if he explains how to do it exactly.

10
id Tech 6 General Talk / DOOM 360 deg. panorama
« on: November 04, 2016, 09:56:19 AM »
Made this yesterday: https://drive.google.com/file/d/0BwE6dxM0O2PsLWxwNVpOYkFXdDA/view

Not stereo, but hoping to get idSoftware to add 360 deg. stereo capture into Photo Mode by showing them mad made panoramas from DOOM :P

P.S. This one is mono, so it can be viewed with Cardboard and any other VR devices.

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id Tech 6 SnapMap / Classic Doom in SnapMap
« on: October 27, 2016, 09:41:39 PM »
Finally got my Doom updated and tried a few things in SnapMap.

First of course classic Doom campaign. It was pretty cool 2 levels I played :) Not the same as classic of course, but fun nevertheless. I already forgot half of the secrets, but still remembered many :)

Also tried couple of users maps I got linked on Discord's Doom chat. Once was pretty cool, but my PC couldn't handle that many AI at once :( Someone with better PC should have a blast.

Even though Doom doesn't allow you to use your own art assets, there is plenty of stock assets and scripting that allow creation of unique and fun experiences in Doom.

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Doom Mods / Doom (4) for Doom mod
« on: October 27, 2016, 09:18:41 AM »

Fun, but I'd rather have old pixelated graphics instead of that smudgy butter.

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id Tech 6 General Talk / DOOM new multiplayer DLC #2 is out
« on: October 24, 2016, 04:02:24 PM »
If anyone still cares for MP in DOOM, there is a new DLC http://doom.com/en-us/DLC

I want those pieces in SnapMap ;)

14
Quote
Craving classic #DOOM content?
Play levels from the original game’s campaign each week in SnapMap, created by @idSoftware

https://twitter.com/DOOM/status/790598733457010689

I wonder if they will remake whole Classic Doom or just selected maps

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