News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu

Railgun

Started by VGames, June 12, 2015, 09:30:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

VGames

Anybody ever make a projectile like this? Was wondering what all goes into making a proper Railgun projectile.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

BielBdeLuna

#1
it's not a projectile weapon it's a weapon that shoots ray that collision with walls I guess you would need to include that kind of behaviour in c++ in order to get it to work.

with scripting you could make the shoot work but only for the first entity to touch, that's because there are no lists in scripting, the problem might be that you might collision with a non monster entity and that would stop the ray (you could touch a light and the ray would stop at that entity (even when visually there are no obstacles there) so it might work but it could display some bugs.

There is a mod with a functioning rail-gun I think ( it was from the same people that made the hack and slash thrid-person mod for d3 with the female protagonists and the icon of sin monster), and also q4 has a railgun in the sdk

another interesting weapon would be a flame-thrower and a lightning gun that throw arcs of electricity like the one in Wolfenstein 2001

VGames

The Lightning fun idea sounds better. I'm looking for a secondary attack for my BFG. Would a lightning gun require the sdk?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500


VGames

Whoa cool. Have u used it? Does it work properly?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

Quote from: VGames on June 12, 2015, 11:26:57 AM
Whoa cool. Have u used it? Does it work properly?

Added a third one. No, I simply asked Google-sensei about railgun mods for Doom 3 :)

You can try them and let us know which ones work well ;)

VGames

Thanks for the help. I can surely learn from these and get something going for my mod. I was excited about a lightning like secondary attack for the BFG but a rail gun is just so much prettier.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

argoon

Quote from: BielBdeLuna on June 12, 2015, 11:14:56 AM
it's not a projectile weapon...

Yes it is, a railgun is a gun that shoots a metal slug by means of magnetic coils, i think you are confusing it with raygun.  Crysis as a very nice railgun and it is very powerful (like it should).

https://en.wikipedia.org/wiki/Railgun   

VGames

I think he was saying it's not a projectile weapon in the way it's coded. Because it's not. He wasn't referring to the actual railgun.

I added it already but it's more like a particle beam that goes through enemies until it hits a wall because it's fired by the BFG which only uses energy and not slugs. Very cool.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

argoon

Ha ok then sorry, i comprehended it wrong.

BloodRayne

I created and modeled a Railgun in Doom 3, for the Ultimate mod: https://youtu.be/Cij_KD-IS3Q

I don't think it's available any more though, but I could re-upload the mod, if there are still hosting sites somewhere.

oneofthe8devilz

The Quake 3 Arena Railgun ported to Doom 3:

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

BielBdeLuna

#12
yes I meant the games railgun not the real world railguns.  O0

oneofthe8devilz this railgun looks super cool!

I remember there was a mod (that mod that was a third person plataformer for doom3) that had a railgun with the spiral cloud from quake2 done with the doom3 particles which looked great I wonder how they did the spirals...
maybe they where done with short particles emitters that shot the particles forward (in the spiral fashion) and in front of them there was the next "segment" of the spiral effect (with another of those emitters) so the whole effect would end where the ray actually impacts?

motorsep

Quote from: oneofthe8devilz on June 13, 2015, 06:59:41 AM
The Quake 3 Arena Railgun ported to Doom 3:



Why don't you just upload your railgun assets and script for VGames, instead of just posting videos? You could have done the same with the turret in the other thread.

BloodRayne

Quote from: motorsep on June 13, 2015, 10:12:55 AM
Why don't you just upload your railgun assets and script for VGames, instead of just posting videos? You could have done the same with the turret in the other thread.

My god, you are so F$k1n tiresome.