Author Topic: Setting A Custom Head For Mars City  (Read 294 times)

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spamclark15

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Setting A Custom Head For Mars City
« on: March 31, 2016, 02:11:07 AM »
I'm wondering if anyone knows a way to change the head that is loaded for the player on mars_city1 as I have given the doomguy back his helmet and it's basically finished except for this map which is before he gets his equipment so in this case he should not be wearing the helmet. Changing def_head to head_player_helmet for the player.def affects all maps since they all inherit head_player from here, but mars_city1 uses a different unarmored marine body so I'm wondering if I could also set a custom head for this map (changing "inherit head_player to something else.)
« Last Edit: March 31, 2016, 10:09:02 AM by spamclark15 »