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Messages - motorsep

#1
Strutt your stuff! / Re: Ryvyt "deepmap'22"
April 24, 2022, 10:08:23 PM
Quote from: LDAsh on April 24, 2022, 08:04:03 PM
This is just from DarkRadiant cam-view.  Latest version actually supports normalmaps and shadows, although not using it just yet.
Currently don't have an engine dedicated to the project although probably will end up just using Unreal, but will still stick with Radiant due to how we can scale the patch-meshes and mapobject LODs.

Oh, that's neat. DR came a long way I suppose.

You could always use Storm Engine 2 ;)
#2
Strutt your stuff! / Re: Ryvyt "deepmap'22"
April 24, 2022, 01:14:12 PM
What engine is this ?
#3
Quote from: Ehrlia on March 14, 2022, 11:15:27 PM
Update:


Website: http://aristocraticart.com

Nice to see new stuff! I thought you abandoned all hopes :)

Btw, do you have plans to make more tutorials for RAGE Toolkit? Like, how to author/add new textures/materials, perhaps there is a way to get new static models / character / vehicles / etc. (skeletal) models in ? Stuff like that.
#4
Quote from: The Happy Friar on November 05, 2021, 06:53:38 AM
I'm not seeing a pic or video.

That's odd :/ I am in Chrome and I see embedded video.

Here is a link (remove "_"): _https://www.youtube.com/watch?v=vsWMTX3E1WI
#5
Quote from: Sprony on July 19, 2021, 11:32:19 AM
Has anyone successfully managed to add proper liquids to the engine? Back in the day their were some hacks, but none of the convincing. Water always looked terrible.

What do you think of this water https://www.youtube.com/watch?v=vsWMTX3E1WI
#6
id Tech 5 Modding / Compiling AI (AAS) with Rage 1 SDK
February 25, 2021, 12:09:52 AM
Apparently by default runAAS2 tries calling Incredibuild for distributed AAS compiling.

If you run compiler with "st" switch, it will build AAS locally out of the box:

runAAS2 <mapname> st

Enjoy!

P.S. Credit goes to icecoldduke
#7
id Tech 4 Scripting / Re: LOD system
January 25, 2021, 11:10:14 PM
While idTech 4 doesn't have it, Storm Engine 2 does ;) Check source on github
#8
id Tech 2 Discussion / Quake 2 RTX update
December 15, 2020, 01:50:58 PM
Yummy!

https://www.gamingonlinux.com/2020/12/quake-ii-rtx-adds-support-for-the-official-cross-vendor-vulkan-ray-tracing

I just wish someone added either IQM or better yet glTF 2.0 support to it, lightstyles (to make animated lights), whatever improvements to gameplay that accumulated over the years and it could be a new candidate for modding in 2021.
#9
Welcome! / Re: Is this community dead ?
December 12, 2020, 12:43:21 AM
Quote from: The Happy Friar on December 11, 2020, 10:17:51 PM
motorsep, you ever play brigador? https://www.gog.com/game/brigador_deluxe_edition
I know you like games with a back story/lore, that's got gobs of it.  I bought it on sale a couple months ago.  I'm loving that game.  The deluxe edition includes the audio book based on the game.  We (aka family) listened to that on a trip this summer.  Even my wife liked it!

Nah, I haven't. Lately I haven't had time to play anything. Still somewhere in the beginning of Half-Life: Alyx and just barely scratch the surface of Destiny 2: Beyond Light. Also have Gears 5 and Quantum Break installed some time ago and haven't even launched it :(
#10
Welcome! / Re: Is this community dead ?
December 11, 2020, 06:31:56 PM
Quote from: bitterman on December 11, 2020, 03:56:56 AM
At this moment I have an old workstation (C2D/4Gb/Geforce9600) with hdd which is fall with MSVC2013, compiled sources, game resources (D3 and D3BFG both), 3D, editors, mods, swf, textures and other stuff  :D

~80% of those content was backuped on dvd but...

I'm at the doubt right now. There are a lot of thoughts about next path (e.g. about reasonability to build a new platform or restore old, migration to modern environment or stayed on current etc). Not sure how to express it in your way of thinking... The change of prioritets? A crossroad? Age's grumbling?  ;D

Worst of all I lost my english skills without practice.

But this is a good site with interesting people and info. Then let it be.

You should get on Discord to practice language (or not, some people can be intolerant to non-native speakers). It's real-time chat basically, like good ol' IRC, but better.
#11
Welcome! / Re: Is this community dead ?
December 10, 2020, 11:19:03 PM
#12
Welcome! / Is this community dead ?
December 10, 2020, 07:59:06 PM
So, what's been going on ? Forums seems to be really really dead.
#13
There is page to download IncrediBuild, so unless you already downloaded it and got the tools, you are pretty much screwed with AI.

You are set to fail (and you surely will, just like a handful of silly modders before you) because you are aiming at doing something usually AAA companies do (and you are using dead tech).

Start small - make a small mod using existing assets. Make a map from scratch, with new AIs. Release it. Then go from there.
#14
nice!
#15
Just saw your moddb page... Smh..

You will not be able to do the following:
- Ray tracing
- AI compiling
- Fixing door glitch in toolkit
- Better texture quality
- Flying (as opposed to driving) mode
- New menu and UI
- The ability to program cinematics
- Any other more modern ways to simulate light and shadows

There is no source code available. No one can implement raytracing, better textures, flying, cinematics, light/shadow without source code.

AI compiling is highly unlikely too, because ID has a standalone tool used to build AI nav. Without knowing file formats and inner working of the engine's AI you can't build such tool.

Menu/UI uses Adobe Flash which is scheduled to be killed off soon. You can't replace Flash menu system with nothing else because there is no engine source.

As for: - Jumping (which can be disabled / enabled); player can jump in RAGE.

Your best bet is to stay within the scope if what RAGE's modding toolkit offers and forget about anything that involves AI / rendering / new menus.