If you can't get the value how do you know you are actually setting it? Neither get or set state functions will inform you if are trying to read or write to a variable that can't be found or doesn't exist. Are you sure your variable can be found?
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Show posts Menumodels/mapobjects/tablecart1ball
{
deform sprite
{
blend blend
map models/mapobjects/lab/labcart_wheel/poppawheely_d.tga
}
}
"scriptobject" "lookAt"
Quote from: spamclark15 on August 31, 2017, 04:35:12 AM
models/mapobjects/tablecart1ball
This is the object that I want it to apply to. When you say player script, you mean doom_main.script? There's no player.script. Is this all 1 set of instructions or 2 ways of doing it?
idStr filePath = "C:/Doom3/mod_folder/icon.ico";
idStr compareTo = "icon.ico";
idStr fileName;
filePath.ExtractFileName( fileName );
if ( fileName == compareTo ) {
// icon file found
} else {
// icon file not found!
}
Quote from: grml4d on August 26, 2017, 02:22:35 PM
sorry to "smite" Phrozo ...the compilation is c[++]...
eXistence answered the question ... the word gamex86 is made with the word game contained in "%s" that is previously defined in "const char *baseName" , game being injected in *baseName in a previous/other file ; x86 comes from a test that injects answer in CPUSTRING ...
that is weird ...i prefer assembly because that uses directly some instructions the cpu can understand...with c...the cpu loose a lot of energy...i was hoping efi bios would make possible to program ....but like dos/win3.1...with a pc ; except paint and write plus a calculator you buy nothing .... they are "clever" at intel...