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Quake 4 weapons in Doom 3

Started by EoceneMiacid, November 21, 2018, 02:16:17 PM

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EoceneMiacid

Hi there,

I've been absent from this place for a while, hard at work on several projects, among them my Doom 3 project.

I'm currently working on this;





These are the rifle and shotgun from Quake 4. I have all the other weapons (blaster, hyperblaster, nailgun, railgun, lightning gun, grenade launcher, and the darkmatter gun) in there too, but they don't quite work yet. There's quite a bit of adapting to be done since the soundshader and material definitions use a slightly different syntax in Quake 4, not to mention Quake 4 doesn't use weapon scripts, it instead handles the weapon behavior in C++ - so I had to write scripts myself (mostly derived from similar Doom 3 weapons, though) - so they don't handle entirely right yet. Also the GUIs have a bunch of extra commands Doom 3 doesn't support.

At any rate, I expect to make a lot of progress the next few days still. If I'm happy with it, I'll look into adding Quake 4 enemies, and content from both Prey and ETQW.