Quote from: caedes on October 17, 2015, 09:06:33 PMQuote from: Ultrafart on October 17, 2015, 03:23:45 PM
The problem is with the omission of S3TC support in the Mesa OPENGL32.DLL.
I think mesa has optional s3tc support if you recompile it with some flags.
and there's also https://github.com/divVerent/s2tc (often called libtxc-dxtn-s2tc or similar on Linux) which provides something like S3TC support without violating the patents
Indeed. The S2TC option may well be the solution to running Doom / RBDoom 3 BFG with OpenGL32.dll (if I can ever get off my hairy butt and get compiling).