Recent Posts

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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 19, 2019, 09:57:36 AM »
Improved the HUD some more. I added bars for armor and health.



2
 :o
win7 is nice... ...
good luck to get old "missing" softwares "compatibles versions" O:-) C:-) O:-)
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id Tech 4 Discussion / Re: D3BFG Map Question
« Last post by grml4d on May 19, 2019, 05:21:14 AM »
bethesda has killed doom3 and what was left from J O0 Carmack ..  :-X with the bfg release ... they mostly made all files binaries and no longer text readable and recompilable ...
may be there are a bunch of convertors...? but that always gives errors...compared  to sources [ that has some ;']

rage 2 published these days is not using idtech 6 engine.... that will be the same with next doom...and idtech 7 ....
well done ... like disney prefering to store profit with some "war-stars8" next xmas than publishing what should be a masterpiece : avatar2... i home this other john Cameron will change of producer/distributor for avatar 4 &5
disney stinks   >:( :o
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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 19, 2019, 04:00:47 AM »
Thanks to an example kindly provided by xyzz!

Quake 4 uses different viewmodel offsets. By correcting that, the view models now look much better:



As you can see, the GUI also works properly now. I will now fix up the other Quake 4 weapons.

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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 17, 2019, 04:44:14 PM »
Alternate Fire!

This is the new plasma gun's 'Auto' mode, which is the default - hold the trigger for rapid fire plasma shots.


However you can now switch to 'Charge' mode, which allows you to charge up powerful plasma blasts!
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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 17, 2019, 11:22:34 AM »
Finally gotten round to polishing the HUD (somewhat)



The weapon indicator panel works properly (sans ammo counter), but it's of little use since there are way too many weapons for the player to use, so a new script-driven system will need to be developed.

I also added a blinking effect to weapons and items that can be picked up:



This is helpful to find items in the dark.
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id Tech 6 General Talk / Re: RAGE 2 is out !
« Last post by VGames on May 17, 2019, 08:27:11 AM »
I'm off to Monster Hunter World now.

How is it on PC? I wanted to get it, but heard that performance is horrible even on pretty powerful PCs.

It's one of the greatest games I've ever played. It runs great on PC even with the official HD Texture pack. I've had it since Christmas and I've played it almost everyday for about 2-4 hours a day. I can't put it down. So much to do, so many events, so much free content and updates. It's the gift that truly keeps on giving. Buy it now.
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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 17, 2019, 05:51:31 AM »
More weapons!

I wanted to expand the arsenal even further, so here's a couple of new weapons from the Q2 Lost Marine mod :)

Shotgun






Super Shotgun






Machine Gun


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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on May 17, 2019, 03:01:31 AM »
Nice, how did you get the entity gui to work?

Blaster


Hyperblaster


Grenade Launcher


Dark Matter Gun (Fired like a pistol)


And some Prey weapons:

Hunter Rifle


Leechgun


Acidgun
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id Tech 6 General Talk / Re: RAGE 2 is out !
« Last post by xyzz on May 16, 2019, 08:57:47 PM »
Well most reviewers praise the shooting and dislike the open-world content. I think the open-world part is where Avalanche helped tho. Shooting seems pretty much id-level.
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