Recent Posts

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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 13, 2018, 06:03:57 PM »
I thought so as well, but ultimately, I decided that fhDoom might be worth a try for development after I'll port some of SE2 and TDM features to it (avoiding bugs hopefully). It's still pretty solid without them though, and much more stable than SE2 (vehicles, RMB crashing the engine for no reason - just as examples).
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 13, 2018, 01:28:37 PM »

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.

I thought you were making a standalone game with it.
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 13, 2018, 11:26:24 AM »
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)

Yes, at least for now. I'm just too busy to fix all the bugs in it (which are pretty much game breaking), whereas the only problems with fhDoom right now are framerate issues (Doom 3 works smoothly enough for me on this fork) and roe stability.

I may return to it once I'll have enough time to have a good look at everything.
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 13, 2018, 11:24:53 AM »
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 12, 2018, 11:25:01 PM »
Can you show any vechicle.def and any water.mtr?
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 08, 2018, 05:24:04 PM »
... and once I'll be back to id Tech 4, it'll be on fhDoom fork.

Abandoning Storm Engine 2 ? :)
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 08, 2018, 05:07:33 PM »
I'll clean and re-upload my asset pack soon, but it won't be continued. I focus on other things right now, and once I'll be back to id Tech 4, it'll be on fhDoom fork.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on October 07, 2018, 10:07:25 PM »
Hi everyone,

I've uploaded about 175 new seamless texture images, both Cartoon/2D style as well as realistic. You'll find them here:

TXR - BARK
https://soundimage.org/txr-bark/

TXR - BARK - Cartoon
https://soundimage.org/txr-bark-cartoon/

TXR - BRICK
https://soundimage.org/txr-brick/

TXR - BRICK - Cartoon
https://soundimage.org/txr-brick-cartoon/

TXR - CONCRETE / PAVEMENT
https://soundimage.org/txr-concrete/

TXR - CONCRETE / PAVEMENT - Cartoon
https://soundimage.org/txr-concrete-pavement-cartoon/

TXR - GROUND
https://soundimage.org/txr-ground/

TXR - GROUND - Cartoon
https://soundimage.org/txr-ground-cartoon/

TXR - ROCK/STONE - Cartoon
https://soundimage.org/txr-rockstone-cartoon/

TXR - STUCCO
https://soundimage.org/txr-stucco/

TXR - VEGETATION - Cartoon
https://soundimage.org/txr-vegetation-cartoon/


More music tracks are on their way for Wednesday. :-)

If you happen to find that some of my work is helpful, please feel free to share with anyone whom you think might benefit from it. Enjoy!
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 07, 2018, 10:10:38 AM »
All the problems were related to the missing assets.

Picture looks blurry IMO (look at "Wall").
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Strutt your stuff! / Re: Storm Engine 2 update
« Last post by Snehk on October 07, 2018, 05:11:20 AM »
The asset pack is down until I'll improve it and make a more complete version.
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