Recent Posts

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11
id Tech 4 Engine Coding / Re: Classic RBDoom 3BFG
« Last post by MadDecoder on June 13, 2018, 10:00:44 AM »
Version 1.1.10 hotfix 1 is now available.
Improving the classic Doom cheat code system and fixing various issues on linux like the weird graphical artifact glitch.
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Welcome! / Re: HI My name is Muraqqi
« Last post by wagoncab on June 13, 2018, 02:09:34 AM »
Hii, My name is Ajay
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Strutt your stuff! / Re: Hand's viewmodel
« Last post by The Happy Friar on June 12, 2018, 12:35:30 PM »
In Q4 I think Raven removed polys you never see to reduce the poly count.  Not sure if there's an easy way to do this or not.
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Strutt your stuff! / Re: Hand's viewmodel
« Last post by bitterman on June 12, 2018, 03:52:35 AM »
4046 tris vs 2800 recommended for Q4, but looks nice for me.

Both hands (1800+1800) and pistol (446).
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on June 12, 2018, 02:04:07 AM »
Finally getting over being sick...woo hoo!

New seamless concrete images are ready here:

TXR - CONCRETE/PAVEMENT
http://soundimage.org/txr-concrete/

Make sure to scroll down...they are down toward the bottom of the page.

Maybe useful for roads, buildings, etc.

Have a good week!
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on June 07, 2018, 09:00:02 AM »
I've been under the weather for the past week...(ugh)...but I managed to get a few new tracks done:

"Wild West Coast Racing 4" (Looping)
on my Action 3 page
http://soundimage.org/action-3/

"Dreaming of Reefs" (Looping)
on my Fantasy 8 page
http://soundimage.org/fantasy-8/

And "Freaky Funkin' (Looping)
on my Funny 5 page
http://soundimage.org/funny-5/

Have a good weekend. :-)
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on June 04, 2018, 09:47:19 PM »
I hope you're all having a good June so far. I'm under the weather at the moment, but I managed to get some new images done:

New fantasy brick images are ready here:

TXR - BRICK
http://soundimage.org/txr-brick/

I shot some dirty glass images that might come in handy for windows:

TXR - GLASS
http://soundimage.org/txr-glass/

A new fantasy metal creation is here:

TXR - METAL
http://soundimage.org/txr-metal/

And more distressed fantasy paper images (for old world-style maps and things) are here:

TXR - PAPER
http://soundimage.org/txr-paper/
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id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« Last post by motorsep on June 04, 2018, 03:06:55 PM »
Here is some good ol' FOSS BS (I asked if the author can incorporate tools into official Doom 3 BFG VR fork):

https://github.com/KozGit/DOOM-3-BFG-VR/issues/266#issuecomment-394462633

"When the next version is out, if you create a pull request I can look at incorporating the changes."

 ::)
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Strutt your stuff! / Re: Hand's viewmodel
« Last post by bitterman on June 03, 2018, 12:58:27 PM »
Still 1800 and textures from cgtextures.
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id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« Last post by anonreclaimer on June 01, 2018, 12:16:46 AM »
errors I got:
Code: [Select]
Severity    Code    Description    Project    File    Line    Suppression State
Error    C1083    Cannot open include file: '..\LibOVR\Include\OVR_CAPI.h': No such file or directory    idlib    d:\doom-3-bfg-vr-master\neo\vr\Vr.h    32   
Error    C1083    Cannot open include file: '..\LibOVR\Include\OVR_CAPI.h': No such file or directory    Doom3BFGVR    d:\doom-3-bfg-vr-master\neo\vr\Vr.h    32   
Error    C2061    syntax error: identifier 'DXGI_JPEG_AC_HUFFMAN_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8132   
Error    C2061    syntax error: identifier 'DXGI_JPEG_AC_HUFFMAN_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8321   
Error    C2061    syntax error: identifier 'DXGI_JPEG_DC_HUFFMAN_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8137   
Error    C2061    syntax error: identifier 'DXGI_JPEG_DC_HUFFMAN_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8326   
Error    C2061    syntax error: identifier 'DXGI_JPEG_QUANTIZATION_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8142   
Error    C2061    syntax error: identifier 'DXGI_JPEG_QUANTIZATION_TABLE'    Doom3BFGVR    C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\wincodec.h    8331   
first two are easy: I don't have that folder in my neo/libs folder.  So obivious.  :)The DX ones I'm not sure.
I downloaded the .zip of the github files earlier today & tried to compile that.  i'm using Studio 2017 & had it cmake to 15, but had no issues loading the solution file.  I added the stuff I was supposed to to the preprocessor & command line for the respective projects.

lol, I was faced with the same issue but Motorsep is right your missing the libraries. The libraries that are used is valve's openvr library and the oculus window SDK. I'll post the link to the libraries.
https://drive.google.com/file/d/1gMshC5WQ5BP_tW5pmc7JhW8FttBxyeLE/view?usp=sharing
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