Recent Posts

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91
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« Last post by motorsep on May 17, 2018, 08:06:17 PM »
Ah, sweet! Much appreciated.

Do you think you can also provide a Win64 build when you are done? I'd like to spread the word on my twitter and facebook about your fork   :)
92
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« Last post by anonreclaimer on May 17, 2018, 12:56:27 PM »
Yeah, just give me a few days.

Alright, that should re-ignite modding scene (I know a lot more people interested in Doom 3 VR than in non-VR Doom 3).

You might want to get in touch with Koz, since he has a pending update coming out soon (this way you get current code base).

Motorsep, I'm alomst done adding back tools. I just gotta make one more commit and test it a little...
Here's my branch -> https://github.com/anonreclaimer/DOOM-3-BFG-VR
93
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on May 17, 2018, 06:36:24 AM »
Happy Thursday Everyone,

This week we have brand new sound effects as well as music tracks:

On the SFX - Combat page:
Various Metal Clanks
Maybe useful for swordplay…or even for work in a blacksmith’s shop in an RPG. Feel free to edit as needed.
http://soundimage.org/sfx-combat/

On the Funny 5 page:
"Kitten Combat" (Standard and Looping)
http://soundimage.org/funny-5/

On the Nature/Science 2 page:
"Underwater Coolness" (Looping)
http://soundimage.org/naturescience-2/

And on the Sci-Fi 6 page:
"Cyberpunk Runner" (Looping)
http://soundimage.org/sci-fi-6/

Have a good weekend!
94
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on May 15, 2018, 09:40:58 AM »
Hi everyone,

I shot and uploaded some new concrete images...wet, moldy ones...blech! Might be useful for old water-damaged buildings, statues, etc.

http://soundimage.org/txr-concrete/

Brand new sound effects and music tracks are on their way as well...I'll be posting those on Thursday on my other thread. In the meantime, if you want daily updates as I create new assets, they are here:

https://www.facebook.com/profile.php?id=100017638394276
https://twitter.com/EricMatyas


Enjoy!
95
id Tech 4 Engine Coding / Re: Classic RBDoom 3BFG
« Last post by motorsep on May 13, 2018, 10:05:58 PM »
Nice one!

Might as well add tools and enhancements/fixes from Storm Engine 2 ;)
96
id Tech 4 Engine Coding / Classic RBDoom 3BFG
« Last post by MadDecoder on May 11, 2018, 11:17:55 AM »
Hi, I make a new branch of the RBDoom3BFG engine, this new branch restores various cut content (from coding side) for the classic Doom games while improving their modding support (that wasn't even existing in first place), also restores the video audio support for .bik videos and the .ogg audio file support for Doom 3, and finally it adds a new option that is allowing you to have or the armor-mounted flashlight or the weapon flashlight.

Also it comes with a launcher that allowing you to load mods on all 3 games.

https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG
97
Strutt your stuff! / Re: Hand's viewmodel
« Last post by The Happy Friar on May 09, 2018, 01:52:13 PM »
Yes.  Should work the same way.  i'd suggest looking @ some of the other collision models for md5's just to be sure.
98
Strutt your stuff! / Re: Hand's viewmodel
« Last post by bitterman on May 09, 2018, 01:03:15 PM »
It's works.

Is collision mesh works same way?
99
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on May 08, 2018, 11:43:00 PM »
New free tracks are ready for homes in your projects:

On the Dark/Ominous 2 page:
"Future Goth" (Looping)
http://soundimage.org/dark-ominous-2/

On the Funny 5 page:
"Arcade Goofballs" (Looping)
http://soundimage.org/funny-5/

On the Fantasy 8 Page:
"The Stream in Our Hollow" (Looping)
"The Hidden Forest" (Looping)
http://soundimage.org/fantasy-8/

And on the Puzzle Music 3 Page:
"Quirky Puzzler" (Looping)
http://soundimage.org/puzzle-music-3/

Enjoy!
100
Strutt your stuff! / Re: Hand's viewmodel
« Last post by bitterman on May 07, 2018, 10:04:25 PM »
A very useful info. Thanks, guys!

As for models in PVS - they definitely interact with light (when player moves towards lights, normal maps etc). Not sure if they can take decals.


*************** upd ************

Yes, now I see.
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