You'll either need a modified executable, or extract defs and repack them back in with your edited settings.
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Show posts MenuQuote from: GodOfGamingI kind of managed to get it working, though it's not perfect. While the file format is very different, it's still saved in plain text. I couldn't do anything about the animations, they were too different, but the mesh code was fairly similar, so I went ahead and replaced it onto the final D3 shotgun's skeleton and animations. The end result is not perfect because the final shotty skeleton doesn't have bones for the shell eject thingy, so it ended up missing. Anyways, here's some screenies of the result
Quote from: GodOfGamingI'd like to have the shell eject port intact even if it's not animated too, it looks pretty ugly without it, but it's not as simple as it sounds. The shell eject port is made up from 2 parts, and these 2 parts have their own bones in the original skeleton, and those bones are missing in the final skeleton. I tried attaching them to different bones, but the 2 parts ended up sticking out of the gun in various different places. Here's how it looked when I tried to attach them to the shotty body's main bone:
you can see them sticking out below the place where they should be. I'm not even sure if they're scaled correctly Someone will need to open this in external modeling software and reposition them into place. I tried doing it in 3ds max real quick, but I only ended up breaking it even more, so I gave up.
I can't share it right now, my system drive died recently so my desktop PC is unusable, give me a few days to buy a new system drive. The files are safe on the storage drive. I only bothered fixing the 1st person view model, haven't touched the 3rd person / world model, though I could try, if you guys help me out to finish it properly.
Quote from: Phrozo on September 06, 2015, 12:51:21 PMQuote from: romulus_ut3 on September 06, 2015, 03:59:02 AM
Now to check if it's DOOM 3 BFG compatible. I loved your previous work, btw.
I don't think it quite is. You'll be able to extract most assets and be able to use them just fine for the BFG edition but the code specific effects will probably need a new binary. The source code is included though. And thanks btw
edit:
Forgot to mention this. I don't expect people to play through all of Doom 3 with my mod so if you want to quickly test out everything probably just load up a late game level like Site3, CPUboss, hell1 or your favorite level.