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Anything about Doom a new user should know

Started by VGames, June 02, 2016, 10:20:18 AM

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doom3xbox

#45
I've tried three exports. There are errors to do with the bones.

It works in blender, so as for getting in a spider model with sixteen bones, and four textures, it shouldn't be that complicated, and this is a basic low poly model.

The Happy Friar

The bones need to have "origin" as the first bone. That's the only bone requirement.  Every other bone should be under that.

doom3xbox

I named the biggest bone origin and just added that into layer 5, that did export.

As for the object, it won't export, it states there are 208 vertices that have weight deformations. I tried weight painting, painted it red, that doesn't work.

motorsep

That's because you are using wrong exporter. Use the one on my Github and you don't have to have bones on a specific layer.

doom3xbox

I tried that one codemanx in the name? 12 of september 2013?

motorsep

Yeah. You don't need to have bones in specific layers.

Bones can be in any Bone layer. Armature needs to be in the same scene layer as mesh. Usually in layer 1. So you select armature first, then mesh, then export it. Make sure to specify mesh name and anims you are exporting on exporter's UI.

doom3xbox

Well for the mesh the 208 vertices haven't been painted. I tried the weight painting red or blue.

That appears to be the problem with exporting as a mesh file. As for the animation that works, what name should I actually give it? Since this is a new custom model to go into the game.

motorsep

You can't have mesh without weights painted on skeletal model.

doom3xbox

I tried the red or blue paint. What setting must i use?

motorsep

Quote from: doom3xbox on July 25, 2016, 09:14:43 AM
I tried the red or blue paint. What setting must i use?

I think you need to learn Blender's basics. Go to youtube and search for Blender 2.7 weight painting - plenty of tutorials. Or search for character rigging and animation in Blender 2.7

doom3xbox

I know some basics. What I don't know is the weight painting.

How difficult can it be to paint over a small mesh like displayed? Surely 0.000 on the blue is non deformed weights? Or is this a mixture of red, blue and green colours or something.

motorsep

That's why you need to learn Blender better.

If you select you meshes, then armature and do Ctrl P, you can parent with Automatic weight. Then you can go over and tweak wrong weights. It's much easier than painting weights from scratch.

Btw, weight painting is done in Weight Pain mode.

doom3xbox

Sure I know where to select to activate that mode.

The armature and mesh are parented, if they are with weights, I don't remember.

It was a few months ago I made the mesh with the skeleton.

I did watch one clip on youtube, about six minutes, it is relating to a character, which is animated and the man narrating the clip he points out on the leg where it isn't smooth running when animated, it has red, blue paints. It all looks odd to me.


Arl

#58
The blue paint represents no weight, the red paint represent full weight.

I think you should search for video tutorials on rigging, weighting, and all that stuff, even if you think you already know that, 'cause there are a couple of things and details you are probably missing.

Once you understand completely how weighting works your struggles with Doom 3 and models will be much easier

The Happy Friar

this is how I learned blender 2.49: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

It's been updated to later versions. I'd suggest going through that.  It helped immensely.