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D3 MCS: Mars City Security (Public Release Download)

Started by oneofthe8devilz, June 05, 2014, 03:56:21 PM

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oneofthe8devilz

Quote from: The Happy Friar on March 30, 2016, 10:46:10 AM
Yeah!  That include dedicated server stuff too?

Yes it does... I still recall you saying you'll host an MCS server as soon as there is a Linux build released for it ;)
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

The Happy Friar


oneofthe8devilz

#62
The feeling when you make it to the frontpage of your favorite Co-op Games News magazine:

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Arl


oneofthe8devilz

Thx guys... but on a more serious note, once I have reached a couple of critical milestones for the new MCS update, I would like to get together as many MCS online testplayers as possible (ideally about 20) to really test the crap out of the new build and to see how we fare performance and stability wise. Right now I don't exactly know when that internal multiplayer build testing is going to take place as I am currently polishing the linux port and also working on fixing gamecode related issues that became apparent after the 1.2.1.8 release. Once that has been taken care of I plan to add tons of new content in form of new maps, gametypes and playermodels.

So in short about 1-3 weeks before the new update goes public people will get notified as potential multiplayer test candidates.

"There will be demon slaying, there will be fragging, there will be beer, there will be women."

(actually there will be everything described above except for beer and women) 

 
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

EoceneMiacid

I would really like to help you out with the Linux port.

If you'll let me :)

oneofthe8devilz

Quote from: EoceneMiacid on June 02, 2016, 04:58:47 AM
I would really like to help you out with the Linux port.

If you'll let me :)

Thanks for your offered help, but like I already posted, I have already successfully ported the current WIP MCS source to Linux.

Now I am focussing on the work of getting all the features that are supposed to make it into the next publicly distributed MCS game update.
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

oneofthe8devilz

#69
MCS STEREO 3D VR SUPPORT WIP



One of the things I am currently working on while simultaneously developing the upcoming MCS update, is stereoscopic 3D VR rendering for future builds of MCS...

First I needed a WIP prototype solution, which correctly calculates all the MCS specific Sikkmod rendering effects in 3D for each eye/view.

The Doom3 BFG visuals look remarkably boring and unspectacular in VR to me and so before starting a new MCS specific project that implements native VR in-engine support for MCS, I had to be sure the resulting visual VR fidelity on the Doom3 1.3.1 based MCS renderer will be worth the amount of invested funds, time and work that I am planning to dedicate...

And boy is the VR MCS renderer a difference in quality compared to the BFG (RBDOOM-3-BFG) one.

Especially on a 1080p OLED VR panel, the colors and visual effects really take off and bear no resemblance to the weak and washed out BFG VR visuals.

This footage was recorded clientside connected to an online dedicated server.

 
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

EoceneMiacid

I have to say, a lot of what I would like to achieve with my project has already been achieved here. It looks really good.

Please consider making your source available under the GPL, and donate it to the dhewm3-base-mods project > https://github.com/DanielGibson/dhewm3-base-mods. You'll open up your game to plenty of new potential players.



oneofthe8devilz

#71
MCS Windows Linux CrossPlatform Multiplayer Showcase #1

Finally got around to install a Linux Desktop Client on one of my older machines for some true crossplatform multiplayer testing.

Crossplatform Multiplayer Setup:
1 x Linux Dedicated Server
1 x Linux Client
1 x Windows Client



MCS Windows Linux CrossPlatform Multiplayer Showcase #2

And to mix things a little up for the win for the second video I used a dedicated windows server to connect the clients to

Crossplatform Multiplayer Setup:
1 x Windows Dedicated Server
1 x Linux Client
1 x Windows Client



I recorded both videos from the perspective of the Linux client cause there are already a gazillion Windows Client based MCS videos out there.
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

QuoteAfter all these years daddy's finally back home 8) 8) 8)

(click the image to load the highres version)


I still remember it so vividly seeing the original "Doom Guy" player model remotely controlled by my buddy after we spent a session of soldering our own first serial link cable linking our two PCs together for the first time and the instant I realized that we were sharing the same "virtual reality" cooperatively across the network in Doom, it became clear to me that this experience is going to have a major and lasting impact on me. That was way over 20 years ago and the passion has steadily grown ever since.

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

oneofthe8devilz

MCS PVE Double Barrel Shotgun Showcase @ "Monorail Sykbridge"

Showcasing the freshly implemented Double Barrel Shotgun at one of the few previously missing Doom3 Story Campaign maps which are now fully coop multiplayer compatible in MCS...

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage