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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Level Editing => Topic started by: motorsep on September 28, 2014, 10:58:27 PM

Title: Quake 4 way of resizing light volumes - a video is needed
Post by: motorsep on September 28, 2014, 10:58:27 PM
So I decided to look into a new-old way to set up lighting - a la Strombine map for Quake 4.

I've read author's write up about the workflow and I recall he suggest rotating light volume so that projection image is not projected top down (along Z), but horizontally (along X or Y). I am recalling this correctly ?

So I tried rotating light volumes in DarkRadiant - it rotates, but I am unable to resize it after that - it goes all out of whack. DOOMEdit doesn't even allow resizing light volumes using mouse. So that immediately makes lighting level with such method impossible. That makes me thing that in Quake 4 resizing light volume is a smooth process regardless how it's rotated.

Bkt, could you please confirm this with a short YouTube video so I could submit it as bug report/feature to DarkRadiant developers ? Thanks.
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: Zombie on September 29, 2014, 12:58:28 AM
Just open Q4 Editor and try it?
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: tron on September 29, 2014, 01:09:37 AM
Just count along the grid and manually input the dimensions you want.
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: motorsep on September 29, 2014, 08:06:31 AM
Quote from: Zombie on September 29, 2014, 12:58:28 AM
Just open Q4 Editor and try it?

Don't have Quake 4 handy, otherwise I'd try.
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: bkt on September 29, 2014, 07:45:44 PM
Quote from: motorsep on September 28, 2014, 10:58:27 PM
So I decided to look into a new-old way to set up lighting - a la Strombine map for Quake 4.

I've read author's write up about the workflow and I recall he suggest rotating light volume so that projection image is not projected top down (along Z), but horizontally (along X or Y). I am recalling this correctly ?

So I tried rotating light volumes in DarkRadiant - it rotates, but I am unable to resize it after that - it goes all out of whack. DOOMEdit doesn't even allow resizing light volumes using mouse. So that immediately makes lighting level with such method impossible. That makes me thing that in Quake 4 resizing light volume is a smooth process regardless how it's rotated.

Bkt, could you please confirm this with a short YouTube video so I could submit it as bug report/feature to DarkRadiant developers ? Thanks.
I haven't touched Radiant since releasing Dawn (Q4 and I have officially broken up).  From what I do remember from rotating lights though is that once you do that, the drag functionality for resizing the light volume becomes broken.  After rotating in D3Radiant you should still be able to go into the light editor and change the light volume via the x,y,z values though.
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: motorsep on September 29, 2014, 08:58:07 PM
Gotcha. So it's been a royal pita then from day one :)

Hopefully that will be solved in DR.
Title: Re: Quake 4 way of resizing light volumes - a video is needed
Post by: motorsep on September 30, 2014, 10:59:56 AM
Good stuff - DR devs said it's fixable.