that is more than a month that i started to create my "mod" ... ... the thing i can say , for someone coming from half-life world , is that engine is quite hard to handle... and requires more ultraedit than any other tool
it is hard mostly because there are a lot of scripts that interact and because understanding how they interact is very hard...the only thing that has tutorials is the "editor" that is not so able to do or explain a lot the doom engine .
plus it has some error messages that are very short and not really pointing in the right direction..
for example , in map phobos2 of roe , when you load the map , the console shows a warning about an arcade_capture message :
WARNING: file <implicit file>, line 2: unknown token 'arcade_capture'
that is in a def or snd file where all arcade_* elements are listed with corresponding sound when player games an old arcade box .... by using /* & */ or // ...i finally found that the error is in gamessd.gui [by now i replaced the gui by an other one until i have time to fix ]...that has no arcade_capture reference inside...
when you know the above ....errors like this one is even harder to track and solve..WARNING: file <implicit file>, line 2: unknown token '5.'
so i would like to read what files are used and loaded by the game ... i think of something like the map being compiled by dmap , that has some references that the game find in script files : def , ma , snd... plus some files for models : lwo...and textures : tga , dds...
the tga can serve directly or some can have the name finished by "local" "s" and few others to be used for bump map ...
the animated models have def files , few md5mesh and a lot of md5anim
some tools like blender or very old maya can be used for modeling them .
https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Import/MD5
https://www.katsbits.com/tools/
and this one i just found
https://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/
from what i recently discovered , blender can only export md5mesh , it is able to import md5mesh but the plugin is for previous version ... with maya , i did not found how to import models : i hope to get help , i got maya 7 freshly installed on a xp
one software looks able to handle models without troubles : fragmotion ...
i hope some member like motorsep to share their knowledge and tools in this "post" that should cover all steps with the right working tools
the ultimate goal of this post is also to produce an error free doom3 / roe for modders...
for roe , that needs also the rework of the gamex86.dll ...
it is hard mostly because there are a lot of scripts that interact and because understanding how they interact is very hard...the only thing that has tutorials is the "editor" that is not so able to do or explain a lot the doom engine .
plus it has some error messages that are very short and not really pointing in the right direction..
for example , in map phobos2 of roe , when you load the map , the console shows a warning about an arcade_capture message :
WARNING: file <implicit file>, line 2: unknown token 'arcade_capture'
that is in a def or snd file where all arcade_* elements are listed with corresponding sound when player games an old arcade box .... by using /* & */ or // ...i finally found that the error is in gamessd.gui [by now i replaced the gui by an other one until i have time to fix ]...that has no arcade_capture reference inside...
when you know the above ....errors like this one is even harder to track and solve..WARNING: file <implicit file>, line 2: unknown token '5.'
so i would like to read what files are used and loaded by the game ... i think of something like the map being compiled by dmap , that has some references that the game find in script files : def , ma , snd... plus some files for models : lwo...and textures : tga , dds...
the tga can serve directly or some can have the name finished by "local" "s" and few others to be used for bump map ...
the animated models have def files , few md5mesh and a lot of md5anim
some tools like blender or very old maya can be used for modeling them .
https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Import/MD5
https://www.katsbits.com/tools/
and this one i just found
https://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/
from what i recently discovered , blender can only export md5mesh , it is able to import md5mesh but the plugin is for previous version ... with maya , i did not found how to import models : i hope to get help , i got maya 7 freshly installed on a xp
one software looks able to handle models without troubles : fragmotion ...
i hope some member like motorsep to share their knowledge and tools in this "post" that should cover all steps with the right working tools
the ultimate goal of this post is also to produce an error free doom3 / roe for modders...
for roe , that needs also the rework of the gamex86.dll ...