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Messages - grml4d

#16
that is more than a month that i started to create my "mod" ... O0 ... O:-) the thing i can say , for someone coming from half-life world , is that engine is quite hard to handle... and requires more ultraedit than any other tool

it is hard mostly because there are a lot of scripts that interact and because understanding how they interact is very hard...the only thing that has tutorials is the "editor" that is not so able to do or explain a lot the doom engine .
plus it has some error messages that are very short and not really pointing in the right direction..
for example , in map phobos2 of roe , when you load the map , the console shows a warning about an arcade_capture message :
WARNING: file <implicit file>, line 2: unknown token 'arcade_capture'
that is in a def or snd file where all arcade_* elements are listed with corresponding sound when player games an old arcade box .... by using /* & */ or // ...i finally found that the error is in gamessd.gui  [by now i replaced the gui by an other one until i have time to fix ]...that has no arcade_capture reference inside...
when you know the above ....errors like this one is even harder to track and solve..WARNING: file <implicit file>, line 2: unknown token '5.'

so i would like to read what files are used and loaded by the game ... i think of something like the map being compiled by dmap , that has some references that the game find in script files : def , ma , snd... plus some files for models : lwo...and textures : tga , dds...
the tga can serve directly or some can have the name finished by "local" "s" and few others to be used for bump map ...

the animated models have def files , few md5mesh and a lot of md5anim
some tools like blender or very old maya can be used for modeling them .

https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Import/MD5
https://www.katsbits.com/tools/

and this one i just found
https://sourceforge.net/p/blenderbitsbobs/wiki/MD5%20exporter/

from what i recently discovered , blender can only export md5mesh , it is able to import md5mesh but the plugin is for previous version ... with maya , i did not found how to import models : i hope to get help , i got maya 7 freshly installed on a xp
one software looks able to handle models without troubles : fragmotion ...

i hope some member like motorsep to share their knowledge and tools in this "post" that should cover all steps with the right working tools
the ultimate goal of this post is also to produce an error free doom3 / roe for modders...
for roe , that needs also the rework of the gamex86.dll ...



#17
id Tech 4 Needs Help / Re: removing doom3 errors....
September 19, 2017, 02:40:07 PM
the number of errors is getting low...now a lot of maps are error-free  :)) ...  that is a very interesting process because maps get better in design and with aliens ..  :-* O0
the errors should kill some scripts and then should introduce error in the compiled mad ..  :'(
by now nearly all errors are about models...is there anyone with skills ?  :-X
after that being done , i think of posting files for a beta..that should motivate to get in & work ;']
#18
this engine is able to play doom3 & roe ? will you make a release ?
may i use it to play hl / hl2 maps ?

there are so much scripts that interacts in doom3 .. i wonder how they did without being able to have "a debugger" or at least a mode where they are executed one by one & line by line...
#19
when i type the command debugger in the console , i only get a short message about it being disabled...
what should i do to enable it ?
is there a topic showing its use ?
#20
id Tech 4 Needs Help / Re: how i can spawn models in map ?
September 11, 2017, 03:11:39 PM
i was sure of that ...i had the idea when i saw noesis not showing textures with models...that is something i hope, next darkradiant will be able to handle.. all these files are cool but in the middle of thousands : that is less funny...
i mean i was sure the engine read a file to set texture onto the model...that is like that hl2 do...
i prefer , models having all inside like with hl...

i study the tools in the doom3 ...i hope they ll help me to "debug" last errors...
i tested maps with full doom3 , the one named hell , makes a lot of sound errors when i play it with roe
but none when i play with doom3 ...; as you know the sources , any solutions ?
#21
id Tech 4 Needs Help / Re: how i can spawn models in map ?
September 10, 2017, 04:47:40 AM
testmodel does not work well with me...
i copied&renamed  ccm_ship.md5mesh in a test folder below base [with doom3 & quake4] when i use the command i have the spamming error :
idRenderModelMD5::InstantiateDynamicModel: Null Joints on renderEntity for 'xxx/xxx.md5mesh'
with quake4 error is the same and nothing is displayed with both

i used testmodel with "lwo/cm" files ; with a "unknow model type" & "can 't register model" for the half_head.cm
with half_head.lwo : success... i have a head in colors in quake4 , black in doom with a first warning about loading image with a path [the path in quake where i got files] , second warning about version of half_head.cm : 3 instead of 1..
then a message about loading and a second with its position .

i looked at darkradian forum , there is a topic about editor in beta :
http://forums.thedarkmod.com/topic/19073-darkradiant-240-pre-release-testing/

the update is about saving models in lwo/ase format ... i will try to ask if he can add supports full model entities from games , may be in a folder with a folders tree  ; [i registered and validated but i still can write a post there] , the cool thing would be to also save "a.i." files/scripts made for the entity/model  ;']
#22
id Tech 4 Needs Help / Re: how i can spawn models in map ?
September 09, 2017, 10:15:01 AM
at least i try to be cool and give advices.... :o
this place talking about all generations of idtechengine is may be not the right place for a project like mine ?
of course spawning a model from Q4 in DooM3 should be quite impossible ....[for some]...
i still hope some will have the answer
#23
id Tech 4 Needs Help / Re: how i can spawn models in map ?
September 09, 2017, 02:13:42 AM
thank you argoon , it is partly what i need ... ^-^ ,  i also want to spawn models coming from others games than doom3...
like the enormous quake4 network guardian ...
#24
id Tech 4 Needs Help / how i can spawn models in map ?
September 08, 2017, 03:27:07 PM
i want to check if models are looking good and if they are having the right size ...so i would like to spawn them in game...
what are the commands and where i should store files...?

i already tested noesis that is quite good ...but it does not show textures and anims ...
i launched quake4 that has a model viewer [it crashes a lot with win7 x64...[ i plan to reinstall xp to retry it because it seems to load the textures...]] do you know a similar tool that displays well the md5 models and is able to save all files out of the game  :P ?
#25
id Tech 4 Needs Help / Re: Doom3 : The Road Too Hell
September 08, 2017, 02:21:12 PM
i found an interesting video : https://www.youtube.com/watch?v=Y13HfPxOvkw
that shows a lot of your perfected mod ...
i wonder if you can help me...? i am not very good at mapping [mostly because these "hammer editors" are not very easy to handle... they use 2d to create a 3d map ...while i would prefer to navigate in the 3d world with a 360xboxpad to get the right location where i would edit using 2d screens on a multi-display pc...]
i would like to have a map from prey at end ...right after hell of roe , the player would finish in the lostaa map ...
same with monsters...i have no idea yet but i loved what you made with cocoa-explosion...so i ll ask you for "help"

i ll play your mod this weekend..
#26
id Tech 4 Needs Help / Re: removing doom3 errors....
September 07, 2017, 12:23:08 PM
i wrote about this ...in first post opening topic...
#27
id Tech 4 Needs Help / Re: removing doom3 errors....
September 07, 2017, 04:14:32 AM
loading maps/game/alphalabs3
WARNING: Couldn't load image: _emptyname


loading maps/game/alphalabs4
WARNING: Couldn't load image: _emptyname


loading maps/game/cpuboss

WARNING: Couldn't load image: _emptyname


loading maps/game/erebus5

WARNING: Couldn't load image: _emptyname


loading maps/game/mars_city1
WARNING: Couldn't load image: _emptyname


loading maps/game/mars_city2
WARNING: Couldn't load image: _emptyname



loading maps/game/monorail

WARNING: Couldn't load image: _emptyname




------------- Warnings ---------------
during /game/cpuboss...
WARNING: script\ai_monster_base.script(1046): Thread 'monster_boss_sabaoth_1': entity 'monster_boss_sabaoth_1' couldn't reach path_corner 'path_corner_12'
WARNING: script\ai_monster_base.script(1046): Thread 'monster_boss_sabaoth_1': entity 'monster_boss_sabaoth_1' couldn't reach path_corner 'path_corner_8'
WARNING: Unknown weapon 'weapon_chainsaw'
WARNING: Unknown weapon 'weapon_soulcube'
4 warnings



------------- Warnings ---------------
during /game/delta2a...
WARNING: Couldn't load sound 'monster_demon_imp_footstep_glass.wav' using default
WARNING: Unknown weapon 'weapon_chainsaw'
2 warnings



------------- Warnings ---------------
during /game/erebus1...
WARNING: Couldn't load image: textures/cave/cavsolarmap
WARNING: entity 'erebus1_cinematic_imp_1' doesn't have health set
WARNING: entity 'erebus1_cinematic_imp_2' doesn't have health set
WARNING: entity 'erebus1_cinematic_marine_gravitygun_1' doesn't have health set
WARNING: entity 'erebus1_cinematic_marine_gravitygun_end_1' doesn't have health set
WARNING: entity 'erebus1_cinematic_player_end_1' doesn't have health set
WARNING: entity 'erebus1_cinematic_player_fill_1' doesn't have health set
WARNING: entity 'erebus1_cinematic_player_start_1' doesn't have health set
WARNING: entity 'erebus1_intro_detonate_1' doesn't have health set
WARNING: entity 'erebus1_intro_flash_1' doesn't have health set
WARNING: entity 'erebus1_intro_marine1_1' doesn't have health set
WARNING: entity 'erebus1_intro_marine2_1' doesn't have health set
WARNING: entity 'erebus1_intro_marine3_1' doesn't have health set
WARNING: entity 'erebus1_intro_mcneil_1' doesn't have health set
WARNING: entity 'erebus1_intro_pda_1' doesn't have health set
WARNING: entity 'erebus1_intro_plyr_heart_1' doesn't have health set
WARNING: entity 'erebus1_intro_plyr_heart_p3_1' doesn't have health set
WARNING: entity 'erebus1_intro_plyr_helmet_1' doesn't have health set
WARNING: entity 'erebus1_intro_scientist_1' doesn't have health set
WARNING: idAF::Load: articulated figure 'monster_hunter_berzerk' for entity 'monster_hunter_berzerk_1' at (-9496 -5528 -160) has no modified animation 'af_pose'
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'monster_hunter_helltime_1' at (-9638 -5498 -160) has no modified animation 'af_pose'
WARNING: Joint 'Head' not found on 'monster_hunter_invul_1'
WARNING: sound shader 'mc_polgergeist' has shakes and uses OGG file 'sound/levels/mc_underground/invasion/poltergeist_02.wav'
WARNING: Unknown joint 'body' in '*hips body body2 origin SPINNER ' for model'monster_hunter_berzerk'
WARNING: Unknown joint 'body2' in '*hips body body2 origin SPINNER ' for model 'monster_hunter_berzerk'
25 warnings




------------- Warnings ---------------
during /game/erebus2...
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'erebus2_cinematic_hunter1' at (-8512 2056 -396) has no modified animation 'af_pose'
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'erebus2_cinematic_hunterdeath' at (-8512 2056 -408) has no modified animation'af_pose'
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'monster_hunter_helltime' at (-8512 2064 -392) has no modified animation 'af_pose'
WARNING: sound shader 'e2_elev_quake1' has shakes and uses OGG file 'sound/metal/1shot_loud_01.wav'
WARNING: sound shader 'e2_elev_quake2' has shakes and uses OGG file 'sound/metal/1shot_loud_15.wav'
5 warnings


------------- Warnings ---------------
during /game/erebus3...
WARNING: Couldn't load image: textures/cave/cavsolarmap
WARNING: entity 'death_orb10_trail' doesn't have health set
WARNING: entity 'death_orb11_trail' doesn't have health set
WARNING: entity 'death_orb12_trail' doesn't have health set
WARNING: entity 'death_orb13_trail' doesn't have health set
WARNING: entity 'death_orb14_trail' doesn't have health set
WARNING: entity 'death_orb15_trail' doesn't have health set
WARNING: entity 'death_orb16_trail' doesn't have health set
WARNING: entity 'death_orb1_trail' doesn't have health set
WARNING: entity 'death_orb2_trail' doesn't have health set
WARNING: entity 'death_orb3_trail' doesn't have health set
WARNING: entity 'death_orb4_trail' doesn't have health set
WARNING: entity 'death_orb5_trail' doesn't have health set
WARNING: entity 'death_orb6_trail' doesn't have health set
WARNING: entity 'death_orb7_trail' doesn't have health set
WARNING: entity 'death_orb8_trail' doesn't have health set
WARNING: entity 'death_orb9_trail' doesn't have health set
WARNING: idIK::Init: IK for entity 'bj_npc' at (-1556 -3480 1280) has no modified animation.
18 warnings


------------- Warnings ---------------
during /game/erebus5...
WARNING: Couldn't load sound 'type.wav' using default
1 warnings


------------- Warnings ---------------
during /game/erebus6...
WARNING: Couldn't load image: textures/rock/sharprock_bacteria_5
WARNING: entity 'ber_erebus6_ai_dummy' doesn't have health set
WARNING: file <implicit file>, line 2: unknown token '5.'
WARNING: idAF::Load: articulated figure 'monster_hunter_berzerk' for entity 'hunter_berzerk' at (1792 -448 256) has no modified animation 'af_pose'
WARNING: Unknown joint 'body' in '*hips body body2 origin SPINNER ' for model 'monster_hunter_berzerk'
WARNING: Unknown joint 'body2' in '*hips body body2 origin SPINNER ' for model 'monster_hunter_berzerk'
6 warnings


------------- Warnings ---------------
during /game/hell...
WARNING: entity 'maledict_death_skull_smoke_1' doesn't have health set
1 warnings


------------- Warnings ---------------
during /game/hell1...
WARNING: Couldn't load sound 'gargoyle_01.wav' using default
WARNING: Couldn't load sound 'gargoyle_02.wav' using default
WARNING: Couldn't load sound 'hell_gatelower.wav' using default
WARNING: Couldn't load sound 'hell_guardian_death_music.wav' using default
WARNING: Couldn't load sound 'hell_guardian_intro_music.wav' using default
WARNING: Couldn't load sound 'helldoor_close.wav' using default
WARNING: Couldn't load sound 'helldoor_open.wav' using default
WARNING: Couldn't load sound 'thunderclap.wav' using default
                                                                                                        following files are "cached"
WARNING: Couldn't load sound 'tp_electro.wav' using default
WARNING: Couldn't load sound 'gateimpact_01.wav' using default
WARNING: Couldn't load sound 'gateimpact_02.wav' using default
WARNING: Couldn't load sound 'gateimpact_03.wav' using default
WARNING: Couldn't load sound 'gateimpact_04.wav' using default
WARNING: Couldn't load sound 'gateimpact_05.wav' using default
WARNING: Couldn't load sound 'wallmover_01.wav' using default
WARNING: Couldn't load sound 'wallmover_02.wav' using default
WARNING: Couldn't load sound 'hell_rockride_8s.wav' using default
WARNING: Couldn't load sound 'hellride_lower_2s.wav' using default
WARNING: Couldn't load sound 'hellride_platrot.wav' using default
WARNING: Couldn't load sound 'hk_revwallbust.wav' using default
WARNING: Couldn't load sound 'hell_revgate.wav' using default
WARNING: Couldn't load sound 'cage_decent.wav' using default
WARNING: Couldn't load sound 'gates_land.wav' using default
WARNING: Couldn't load sound 'hell_corpsemover.wav' using default
24 warnings


------------- Warnings ---------------
during /game/hellhole...
WARNING: trigger 'biostart_relay' at (48 -1184 160) calls unknown function 'map_marscity1::bioscan_go'
WARNING: trigger 'trigger_relay_23' at (80 -1152 160) calls unknown function 'map_marscity1::bioscan_opendoor'
WARNING: Unknown weapon 'weapon_chainsaw'
WARNING: Unknown weapon 'weapon_soulcube'
4 warnings


------------- Warnings ---------------
during /game/phobos1...
WARNING: file <implicit file>, line 2: unknown token '5.'
WARNING: Unknown copy_joint 'eyecontrol' on head of entity junction_marine
2 warnings


------------- Warnings ---------------
during /game/phobos2...
WARNING: entity 'phobos2_ai_dummy_1' doesn't have health set
WARNING: entity 'phobos2_cinematic_mcneil_1' doesn't have health set
WARNING: entity 'phobos2_cinematic_player_1' doesn't have health set
WARNING: entity 'phobos2_mcneil_chair_cine_1' doesn't have health set
WARNING: file <implicit file>, line 2: unknown token 'arcade_capture'
WARNING: Joint 'Head' not found on 'hunter'
WARNING: monster_demon_d3xp_bruiser: joint 'neck_3' is already contained by body 'head'
WARNING: monster_demon_d3xp_bruiser: joint 'neck_4' is already contained by body 'head'
WARNING: monster_demon_d3xp_bruiser: joint 'neck_5' is already contained by body 'head'
WARNING: monster_demon_d3xp_bruiser: joint 'neck_6' is already contained by body 'head'
10 warnings
#28
id Tech 4 Needs Help / removing doom3 errors....
September 07, 2017, 04:10:21 AM
i try to make something reusing some of the doom3+roe maps :  >:D  ^-^
by now i selected all maps and spotted places where to add monsters ...i also started to remove all warnings showing at map loading ....
this is not an easy job as there are a lot of scripts per map , for example :
WARNING: Couldn't load image: textures/cave/cavsolarmap
is linked to a "bug" in a model that loads a .ma script [maya file]

as i play with roe engine , there are few errors like :
WARNING: Unknown weapon 'weapon_chainsaw'
WARNING: Unknown weapon 'weapon_soulcube'
that are in map made for doom3 , these warnings , like the others about health with models in anims , like :
WARNING: entity 'erebus1_cinematic_imp_1' doesn't have health set
should not need "correction"

beside files not able to load..there are also errors in models :
WARNING: Unknown joint 'body' in '*hips body body2 origin SPINNER ' for model'monster_hunter_berzerk'
WARNING: Unknown joint 'body2' in '*hips body body2 origin SPINNER ' for model 'monster_hunter_berzerk'

WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'erebus2_cinematic_hunter1' at (-8512 2056 -396) has no modified animation 'af_pose'
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'erebus2_cinematic_hunterdeath' at (-8512 2056 -408) has no modified animation'af_pose'
WARNING: idAF::Load: articulated figure 'monster_hunter_helltime' for entity 'monster_hunter_helltime' at (-8512 2064 -392) has no modified animation 'af_pose'


i hope we will also find "what 's best" for errors like :
WARNING: Couldn't load image: _emptyname


i post the full list in the following post , i reworked around 30 maps , if we solve a lot of errors , i ll check the maps i discarded and then will make a stand-alone pack for removing warnings of doom3-roe .

[may be some bugs are removed in the bfg edition ...if someone knows an editor for this released..]
#29
you mean : to bloody ?
i downloaded all files .. that makes 3.5 Go .. i played the first maps ...
problem is the fps that goes too low with opengl...
while a mix using ultimade 2.10 and vkdoom keeps running at 60 fps... and is very "trashy" when you kill zk-zombies...

here is the mix recipe :
1 : here is the engine that is always at 60 fps : https://github.com/DustinHLand/vkDOOM3/releases
[ i tried to find if it can use crossfire by changing his name to the same as doom4 vulkan but i did not see the logo]

2 : here is the HD Mod : http://www.moddb.com/mods/doom-3-bfg-ultimate/news/doom-3-bfg-ultimatehd-v21
it works only under win 10 ...
the first step is to load all doom3 maps once , so all maps-files are generated inside and outside the doom3 bfg folder

3 : then you look in the save game folder and look for the folder made by the mod..and copy back in the @ultimate folder the render prog folder [ i do not know if it is useful ..but in case ]

4 : then you drop the vkDOOM3 and can play [ using the bat method ] under win7 x64 , the gamplay is funny and hd is quite good...



so i think i ll try again the hd packs , when my own project will be near completion ....[8
i ll be able to spot and appreciate the work... as i plan to use models from Q4 & Prey ..i can not go to far in the HD with DOOM3 if others models from others games are not so HD...

by now i learned a lot about scripts...moving them is a very bad idea...

may be you can tell me what is the best way to compile map files ... i used the doomeditor but it had troubles with map hell1 saying there was a memory trouble..so i used doom3-dmap ..[ but hellhole had some bugs..surely because i did mistakes..] .is there some compilers others than official dmap ?
#30
id Tech 4 Scripting / Re: bugs with maps loading
August 30, 2017, 01:58:02 AM
i use the roe gamex86.dll and d3xp folder name
i hope to get / build a new dll and use road2hell folder name ...