One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371
idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menutextures/water/water_surface1
{
translucent
twoSided
noShadows
noSelfShadow
nonsolid
qer_editorimage textures/water/water_surface1_strip16_editor.tga
{
vertexProgram heatHaze.glsl
vertexParm 0 time * .1, time * 0.08
vertexParm 1 2
fragmentProgram heatHaze.glsl
fragmentMap 0 _currentRender
fragmentMap 1 normalMap textures/water/water_surface1_local.tga
}
{
blend blend
map textures/water/water_surface1_d.tga
alpha 0.15
scroll sinTable[time * .02] * .01, time * 0.02
shear sinTable[time * .02] * .02, cosTable[time * .02] * .02
rotate sinTable[time * .01] * .01
}
{
blend bumpmap
map textures/water/water_surface1_local.tga
scroll sinTable[time * .02] * .01, time * 0.02
shear sinTable[time * .02] * .02, cosTable[time * .02] * .02
rotate sinTable[time * .01] * .01
}
{
blend specularmap
map textures/water/water_surface1_s.tga
scroll sinTable[time * .02] * .01, time * 0.02
shear sinTable[time * .02] * .02, cosTable[time * .02] * .02
rotate sinTable[time * .01] * .01
}
}
QuoteThe Doom3 netcode rewrite is in full progress
{
blend specularmap
map scale (textures/wicky02/rock_ground_s.tga, 0.3, 0.3, 0.3, 1 )
alpha 0.75
}