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Messages - ShuckzHowdy

#1
id Tech 6 SnapMap / Re: Co-op Logic Testing
May 30, 2016, 10:50:14 PM
Quote from: VGames on May 30, 2016, 11:59:04 AM
Have u tried any PS4 forums?

I've tried the Bethesda Doom forums and these... that's about it. I thought they would be the most helpful with answering my questions about the game or how it runs.

Quote from: The Happy Friar on May 30, 2016, 09:01:26 PM
I typed those codes in to snapmap on my PC version.  A bunch of maps would show up, so I'm guessing that it doesn't display maps for other platforms.  :(

Honestly I'm not sure how those codes work or their purpose :/, but if you search the names themselves it should show. #shuckz if nothing else should bring them up
#2
id Tech 6 SnapMap / Re: Co-op Logic Testing
May 30, 2016, 06:04:55 AM
Quote from: VGames on May 28, 2016, 10:43:12 AM
U still can't play with him. I think he's in the wrong forum. A PS4 forum would be more fitting. I think all of us here use PC for anything Doom.
Well if that's the case I guess I'm SOL. Otherwise any PS4 Doom players just send a request to ShuckzHowdy. I'll just share the ones I have published:

ZAUWS8W8 - (the unfinished 4-player, class based co-op)
8YWMBUJJ - (mostly finished 2 player, puzzles + boss fight co-op) *this one will occasionally crash and I'm not sure what the source of it is yet*
X5ACL3EB - (100% complete 1v1 demon fight club)
#3
id Tech 6 SnapMap / SnapMap Feedback
May 27, 2016, 02:09:51 PM
Hello. I've been using the SnapMap like crazy since this game was released and love it. There's so much you can do with it and I like seeing and playing other player's maps and giving them feedback. I have a lot of ideas and suggestions I've compiled from my own experiences and from other players' and thought I would post a few of the major ones here. I'm sure some may already be getting worked on or are scheduled to be patched through an update, but here's what I have so far:


  • The Pistol and Chainsaw are unavailable.
  • The Baron is the only playable demon.
  • Add corpses or blood splatters/trails for decorating the map.
  • UAC is the only map skin. Maybe Hell or outdoor Mars themes?
  • No local split screen. It makes testing co-op logic chains impossible without publishing, editing, and republishing.
  • Add pre-recorded audio messages (through device) or scrollable codex messages for single player purposes.
  • The weapon wheel should return to SnapMap, but wouldn't have the slo-mo effect

Anyone else have any ideas or suggestions?
#4
id Tech 6 SnapMap / Co-op Logic Testing
May 27, 2016, 01:34:31 PM
I've got a few co-op maps in development. One is a 4-player co-op class based mode. However I've found that testing co-op logic chains is nearly impossible without other players and no means of split screening locally, especially the 4-player map that requires all 4 players. I'll occasionally have a player join so I can test these things, but it's uncommon. So if there is anyone playing on PS4 available for running these instances with me and/or providing feedback I'd greatly appreciate it.
#5
Haunting of Deck 12 / Re: Official SnapMap WIKI
May 27, 2016, 01:10:12 AM
I've got a few co-op maps in development. One is a 4-player co-op class based mode. However I've found that testing co-op logic chains is nearly impossible without other players and no means of split screening locally, especially the 4-player map that requires all 4 players. I'll occasionally have a player join so I can test these things, but it's uncommon. So if there is anyone playing on PS4 available for running these instances with me and/or providing feedback I'd greatly appreciate it.