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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 WIP => Topic started by: aphexjh on January 26, 2015, 10:58:40 AM

Title: Hallowed Mod
Post by: aphexjh on January 26, 2015, 10:58:40 AM
**New Preview Trailer**

**Previous Update**

Hallowed Mod Beta Release is now available at www.moddb.com (http://www.moddb.com/mods/hallowed-mod)


Including 3 levels & an original score.

**original post**

Hi All,

Thought you guys might like to play a mod I just released. Currently, the mod is quite short, it will grow in length hopefully.
(http://media.moddb.com/cache/images/mods/1/27/26431/thumb_620x2000/snap4.png)
(http://media.moddb.com/cache/images/mods/1/27/26431/thumb_620x2000/snap3.png)
Hallowed Mod is a single player Doom 3 Campaign which adds new textures, original music, a new mainmenu gui with a custom "wipe", new materials and particles, and some custom effects for destructible objects/events (ie:rubble and rock bits)
There are also some "characters" which make an appearance in this mod.
Here is the download if you are interested in playing:
http://www.moddb.com/mods/hallowed-mod/downloads/hallowed-mod-alpha-release (http://www.moddb.com/mods/hallowed-mod/downloads/hallowed-mod-alpha-release)
your feedback is always appreciated
Title: Re: Hallowed Mod
Post by: The Happy Friar on January 27, 2015, 11:42:59 AM
so far so cool.  :)  I'm past that room but that room is soooooooooooooooooo cool.

(http://i1373.photobucket.com/albums/ag400/the_happy_friar/shot00004_zps355c6a78.jpg) (http://s1373.photobucket.com/user/the_happy_friar/media/shot00004_zps355c6a78.jpg.html)
(http://i1373.photobucket.com/albums/ag400/the_happy_friar/shot00002_zpsf0c05f33.jpg) (http://s1373.photobucket.com/user/the_happy_friar/media/shot00002_zpsf0c05f33.jpg.html)
Title: Re: Hallowed Mod
Post by: Bladeghost on January 27, 2015, 02:12:46 PM
Very interesting, although when falling into the pit and dying maybe perhaps having a trigger multiple to teleport back to the start of the pit instead of just dying so one can retry the passage as a suggestion. one thing missing is a description file for the mod selection? and anyone that has clean paks for development I suggest they get taken out or else all the particles will have artifacts. as well as no dev files in your base folder. and there is no hallowed folder in the .zip I had to make one. for the main menu you can replace the mars model with the orb as it is it seems to just be a background screen only. need any help I'd be glad to show a few things.
I did like all the falling towers that was good, but after I died in the pit it was a bit discouraging, a few things could use some work but overall, great job!
Title: Re: Hallowed Mod
Post by: The Happy Friar on January 27, 2015, 02:21:06 PM
Quote from: Bladeghost on January 27, 2015, 02:12:46 PM
I did like all the falling towers that was good, but after I died in the pit it was a bit discouraging,

I didn't die in the pit until the 4th play through of the first room.  I actually thought I couldn't fall in until then.  :)
Title: Re: Hallowed Mod
Post by: aphexjh on January 28, 2015, 10:14:23 AM
Quote from: Bladeghost on January 27, 2015, 02:12:46 PM(no) description file for the mod selection?

I don't know what that is :(

Quote from: Bladeghost on January 27, 2015, 02:12:46 PMneed any help I'd be glad to show a few things.

Yes, please. That would be very helpful.

Quote from: Bladeghost on January 27, 2015, 02:12:46 PM
...when falling into the pit and dying maybe perhaps having a trigger multiple to teleport back to the start of the pit instead

I have used those triggers in another iteration of this level, but I just feel like I need to punish the player a little here. I will consider it, though.

Quote from: Bladeghost on January 27, 2015, 02:12:46 PMfor the main menu you can replace the mars model with the orb as it is it seems to just be a background screen only.
The mars model is replaced by a model, but the "light origin" may have wandered off somewhere, please let me know if the wall model is appearing in game.
Quote from: The Happy Friar on January 27, 2015, 11:42:59 AM
so far so cool.  :)  I'm past that room but that room is soooooooooooooooooo cool.
Thank you guys, your feedback means a lot! Friar, I hope you don't mind if I post your screenshots to the mod page.
Title: Re: Hallowed Mod
Post by: The Happy Friar on January 28, 2015, 11:48:10 AM
Post away.
I've also put them in the rotation on my news site.
Title: Re: Hallowed Mod
Post by: Bladeghost on January 28, 2015, 02:06:47 PM
@aphexjh you can look at a start mod tutorial I wrote back in 2007 that has a .pdf that will describe a few things.
might find some of it useful.

http://www.gamefront.com/files/files/9860852/kingtut.zip (http://www.gamefront.com/files/files/9860852/kingtut.zip)

I don't know who added the .cfg and .cmd files but those can be deleted.
as well as the game86.dll in the .zip
apperantly someone ran it and resaved it and uploaded it without my permission but the modsetup101.pdf should help a bit.
Title: Re: Hallowed Mod
Post by: Bladeghost on January 28, 2015, 02:45:33 PM
or better yet here I'll just post the description entry from the pdf as it goes into some detail about that.


3. description.txt
This is the mods name as it will appear in the doom3 mods
directory. It is simply a .txt file written with notepad or
equivalent and has the name with a ^ symbol and a number
for the color of the name. an example is ^1KingTut
would read as KingTut in red.
And for each color they are as follows:
^1KingTut = KingTut 1= Red
^2KingTut = KingTut 2= Green
^3KingTut = KingTut 3= Yellow
^4KingTut = KingTut 4= Blue
^5KingTut = KingTut 5= Lt. Blue
^6KingTut = KingTut 6= Violet
^7KingTut = KingTut 7= White
^8KingTut = KingTut 8= Gray
^9KingTut = KingTut 9= Black
The highest number is 9 as 10 would make it 0KingTut
When you've selected a color you like, all that gets written in
the description.txt file is (example) ^1KingTut
^1 for red text and saved as
description.txt and goes in the mod folder.

Title: Re: Hallowed Mod
Post by: aphexjh on July 30, 2015, 11:56:14 PM
Hi All, 

I am asking for your feedback, I have another release of Hallowed Mod and I have made some changes as well as added a lot.
Please check out the mod and let me know your thoughts http://www.hallowedmod.com/ (http://www.hallowedmod.com/)


(http://2.bp.blogspot.com/-7i3HKeQEFYs/VbrTmYUdlSI/AAAAAAAAAwY/wqEgvyT91tg/s1600/screen6.jpg)

Title: Re: Hallowed Mod
Post by: motorsep on July 31, 2015, 10:43:23 AM
Pretty! Are you blending level into skybox an that image? o.O
Title: Re: Hallowed Mod
Post by: aphexjh on July 31, 2015, 12:10:08 PM
Well, yes and no. The terrain, which predominates the image, is all geometry in the level. However, I have tried to make the physical environment share as much affinity as possible with the skybox, in terms of color and theme, so in that sense there is some blending going on.
Title: Re: Hallowed Mod
Post by: motorsep on July 31, 2015, 12:24:22 PM
Quote from: aphexjh on July 31, 2015, 12:10:08 PM
Well, yes and no. The terrain, which predominates the image, is all geometry in the level. However, I have tried to make the physical environment share as much affinity as possible with the skybox, in terms of color and theme, so in that sense there is some blending going on.

So there is no special trick / material, just matching visual component ?
Title: Re: Hallowed Mod
Post by: aphexjh on August 07, 2015, 05:34:06 PM
no, there is no trick. You can download it and see, it's just plain old level geo.

**edit**

also, I will be making periodic updates to the download, so make sure you get the most recent release.
Title: Re: Hallowed Mod
Post by: The Happy Friar on August 08, 2015, 10:37:13 PM
I'd suggest you give each update a different filename.  That way people don't always need to download to see if something is now, they can check the file name. 
Title: Re: Hallowed Mod
Post by: aphexjh on August 09, 2015, 01:11:18 AM
Good suggestion Friar, I will do that.



Thank you, Oneofthe8Devilz, for your permission and help in making this update.
Title: Re: Hallowed Mod
Post by: oneofthe8devilz on August 09, 2015, 09:59:07 AM
Always a pleasure to help promising projects out  ;)
Title: Re: Hallowed Mod
Post by: aphexjh on August 19, 2015, 02:32:46 AM
before
(http://1.bp.blogspot.com/-CMmn8v47C6Q/VdQeZRevn4I/AAAAAAAAA0s/Kg78_k7zrDA/s640/screen7.jpg)
after
(http://3.bp.blogspot.com/-cog8EbNU8gI/VdQeZvlQdvI/AAAAAAAAA00/3lPXNiQlvP0/s640/shot7_c.jpg)

Added another update with some minor fixes and some improved geometry.
Title: Re: Hallowed Mod
Post by: aphexjh on May 21, 2016, 10:50:55 PM
http://www.moddb.com/mods/hallowed-mod/downloads/release-beta-23 (http://www.moddb.com/mods/hallowed-mod/downloads/release-beta-23)
5 levels now.
Title: Re: Hallowed Mod
Post by: vladdrak on May 22, 2016, 08:38:53 AM
please add some light to your 2nd map, i can't see a thing.
Title: Re: Hallowed Mod
Post by: aphexjh on May 22, 2016, 01:22:03 PM
Thanks for the feedback Vladdrak. I will take a look at that for the next update.
Title: Re: Hallowed Mod
Post by: vladdrak on May 23, 2016, 03:33:29 AM
yes, it starts off ok, but when the pinky spawns it's all pitch black, and i had no chance against it. the 1st map was amazing btw.
Title: Re: Hallowed Mod
Post by: aphexjh on May 24, 2016, 12:24:32 AM
Title: Re: Hallowed Mod
Post by: VGames on May 24, 2016, 09:46:38 AM
Excellent level design. Any other features being added to this besides new maps? Are those stock textures?
Title: Re: Hallowed Mod
Post by: aphexjh on May 24, 2016, 10:42:24 AM
Thanks VGames. 

All the architecture is stock textures, although there are a few custom materials in there for the vertex blended terrain and some of the hell materials, so that they cast shadows. There are particle textures, materials, debris fx, music and models that are new, as well as some of the gui assets, but I was trying to keep the additional assets to a minimum so that the download size stayed small.

As far as things I want to add, I am open to ideas, i would like to keep it balanced, so that any additions wouldn't change the way it was played so much that it couldn't double as a map pack. One notable exception is the catapult, which required me to remove the fall damage.

I plan to fix the tree model, as it is pretty rough at the moment, as well as the scaling the texture tiling and collision on some of the boulder models. Also there is a screw up on the vis portals on level 2, as well as the lighting, that I may need to look at.

Ideally, I would like to replace a lot of the weapons with weapons more reminiscent of their level of origin, such as a staff in place of the plasma gun, old pistol in place of the Doom 3 pistol. I want it to feel like the game happens in some parallel dimension where all the classic shooters go to die.

My secret hope was that I could convince various mod authors to contribute one or two of their creations to this mod, so that it feels a bit more like the amalgamation of worlds that I was going for with the level design, something like Rise of the Triad, where you have a lot of different weapons. But that is more of a dream than a real plan.

All that being said, I intended this to be the main release for a while, as there are some VR projects that I want to get back to. If anyone has contributions they would like to make, for instance fixing the GUI on the AK47, I would appreciate it.

Title: Re: Hallowed Mod
Post by: aphexjh on June 12, 2016, 02:20:55 PM
Hey guys. I made an update with a multiplayer map of Lvl2, would someone test it please?

Thank you.

http://www.moddb.com/mods/hallowed-mod/downloads/hallowed-mod-beta-24-muliplayer-update
Title: Re: Hallowed Mod
Post by: EmoLevelDesigner on July 07, 2016, 06:31:06 AM
I strongly recommend this mod to anyone who didn't play it yet. It has beautiful level design with strong atmosphere. I really like nostalgic events that remind of HeXen games.

Quote from: aphexjh on May 24, 2016, 10:42:24 AM
I want it to feel like the game happens in some parallel dimension where all the classic shooters go to die.

Good to know. It's always interesting to find out about someone's creative path.

Quote from: aphexjh on June 12, 2016, 02:20:55 PM
Hey guys. I made an update with a multiplayer map of Lvl2, would someone test it please?

If you're still looking for someone to test, let me know when you create a server with the map, and I'll join it.
Title: Re: Hallowed Mod
Post by: tmm88 on January 05, 2017, 09:26:20 AM
looking for audio assets?