I've noticed that when I add too many effects to a particle effect that some of those effects wont show up when the particle effect is called on. Is there a way to increase this amount of allowed effects within a particle effect so that they all show up properly using the SDK no matter how many I want a particle effect to show?
could you use multiple particle effects and call them from an .fx ?
I'm not sure. I'll try it out. Can u call for an FX when defining an explosion for a projectile in the def?
I played with particle for a while in D3 and don't remember having a limit on how much could be displayed, just how much my system could handle. Could you post a screenshot of what you're talking about? Might be something different then what I'm thinking (which is particle emitted planes dissapearing).
How can we add particles?