id Tech Forums

id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Engine Coding => Topic started by: wintch on October 30, 2015, 04:05:47 PM

Title: Rendering Twice
Post by: wintch on October 30, 2015, 04:05:47 PM
Hi again. I am digging into source a little, was someone able to get double render to work in doom3?
This is to avoid front plane distortions with shader effects on transparent materials (water/heathaze).
Following the tutorial found here (http://web.archive.org/web/20050404223900/http://www.planetdoom.com/d3cc/tut07.html), i am getting errors during compilation.
p/s let me know if that would be useful to someone
Thanks
Title: Re: Rendering Twice
Post by: BielBdeLuna on November 01, 2015, 05:50:33 AM
thanks for reminding me of that tutorial added it to modwiki O0
Title: Re: Rendering Twice
Post by: wintch on November 02, 2015, 11:21:01 AM
Wow, great! Don't forget about the first part (http://web.archive.org/web/20050829163030/http://www.planetdoom.com/d3cc/tut06.html) also  ;)