Hi again. I am digging into source a little, was someone able to get double render to work in doom3?
This is to avoid front plane distortions with shader effects on transparent materials (water/heathaze).
Following the tutorial found here (http://web.archive.org/web/20050404223900/http://www.planetdoom.com/d3cc/tut07.html), i am getting errors during compilation.
p/s let me know if that would be useful to someone
Thanks
thanks for reminding me of that tutorial added it to modwiki O0
Wow, great! Don't forget about the first part (http://web.archive.org/web/20050829163030/http://www.planetdoom.com/d3cc/tut06.html) also ;)