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Messages - The Happy Friar

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1
I am not sure that a decade ago you could have mp d3 on a handheld device w/ it looking like d3 (lighting and all).

2
Ha!   Thats awesome.  :)

3
id Tech 4 WIP / Re: idLiquid
« on: April 10, 2018, 08:52:48 PM »
I was always under the impression that the D3 engine was always a WIP engine & D3 was just the first game released under it. 

Quake 1/2 GPL engines do something similar with water that D3 does here.  it works on all existing water too, it's pretty cool.  You can also have water interact with objected too.  Makes me think D3 could have this done too.

4
id Tech 4 WIP / Re: idLiquid
« on: April 10, 2018, 02:17:35 PM »
that stock doom 3?  I remember there being an idliquid entity but it was never used in d3. 

it's in misc.cpp but everything is commented out it looks like! :)

5
id Tech 4 Level Editing / Re: Light isn't syncing with sound
« on: April 09, 2018, 09:51:19 PM »
a script or FX might be what you're looking for in the linking of things together.  Although it might be easier to use a target entity to link to all the lights & trigger that via script.

6
Last time I did 3rd person weapon models I followed the same bone origin as D3 did.  I noticed that if I didn't do that the weapon didn't appear properly so it was more of a "meh."  :)

7
id Tech 4 Level Editing / Re: Light isn't syncing with sound
« on: April 07, 2018, 07:32:58 PM »
I went looking and I couldn't find any light materials that used the parameter to do the sound shakes.  I'd say make up your own & try that.  Here's the D3 material command list:
https://www.iddevnet.com/doom3/materials.php

8
id Tech 4 Level Editing / Re: Doomedit error
« on: March 31, 2018, 07:13:21 AM »
My Doom 3 shortcuts also include " +set win_allowMultipleInstances 1" so I can have multiple instances of the game open at once.  It was very handy to have the editor & game open in at the same time.

9
id Tech 4 Level Editing / Re: Doomedit error
« on: March 25, 2018, 03:04:10 PM »
I just downloaded the latest DR & there is no Z only window.  They either removed it since I last used it or have never had it in.  You can switch window view with CTRL+TAB (top, front, side).  I never used the Z only window, I grew up on 3 window setups for 3d.  :)

10
id Tech 4 Level Editing / Re: Doomedit error
« on: March 24, 2018, 06:55:39 PM »
I concur, give Dark Radiant a try.

I've found that DoomEdit has different errors in Win 10 vs XP, that's why I switched.

11
It is because of the main channels like you mentioned here: http://idtechforums.fuzzylogicinc.com/index.php?topic=632.msg6580#msg6580

Add more bones to channel and should work.

12
If d3 and d3bfg have different mirror texture names that would explain it.  Since you are not copying anything besides map files that rules out the shaders.

13
id Tech 4 Level Editing / Re: What for this isolated box on the alphalabs3?
« on: February 24, 2018, 02:36:46 PM »
If they're not sealed then they leak.  This trick was used in all previous id games I think.  :)

14
id Tech 4 Level Editing / Re: What for this isolated box on the alphalabs3?
« on: February 21, 2018, 08:50:54 PM »
could be for if you use the console to load the map it gives you the ammo/guns you "should" have when you get there in game.

15
id Tech 4 Scripting / Re: Multiple running script
« on: February 06, 2018, 09:54:26 PM »
instead of a trigger you could use a check in a script to check player distance to a location.  If/then to decide how to handle it.

Or have a check to see if the object is already showing, maybe with storing a key/val in the player entity.  If showing then it skips most of the script again (again, if/then statement).

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