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1
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 25, 2018, 11:22:29 PM »
The code can be build on Win7 but cannot be run.

Perhaps problem is in proper version which must be set before building.

Just look at comment about w7 and w8:
Code: [Select]
SDL_dxjoystick.c

WIN_LoadXInputDLL(void)
{
    DWORD version = 0;

    if (s_pXInputDLL) {
        SDL_assert(s_XInputDLLRefCount > 0);
        s_XInputDLLRefCount++;
        return 0;  /* already loaded */
    }

    version = (1 << 16) | 4;
    s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" );  /* 1.4 Ships with Windows 8. */
    if (!s_pXInputDLL) {
        version = (1 << 16) | 3;
        s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" );  /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
    }
    if (!s_pXInputDLL) {
        s_pXInputDLL = LoadLibrary( L"bin\\XInput1_3.dll" );
    }
    if (!s_pXInputDLL) {
        return -1;
    }
   
2
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on September 25, 2018, 11:49:41 AM »
And all API Set Stub ... :)

It is not for Win7?

Probably because Steam, XB, PS4 had to be stubbed out for GPL release ?
3
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 25, 2018, 11:19:07 AM »
And all API Set Stub ... :)

It is not for Win7?
4
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on September 25, 2018, 10:47:52 AM »
Underwater view warping - dirty hack :)

Well, either that or have no warping view underwater ;)

Making games is all about hacks.

Btw motorsep's code changes marks as "// motorsep ...".

duh, common sense...
5
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 25, 2018, 10:40:03 AM »
Win7, 32 bit, openal - ok.

Underwater view warping - dirty hack :)

Btw motorsep's code changes marks as "// motorsep ...".


scripts from the Blender Games d3BFG starter kit).

Thanks, useful.
 
********************

 Hmm, not so fast... "XINPUT1_4.dll".


6
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on September 24, 2018, 02:43:15 PM »
Win7 64, MSVC 2013 CE:

Quote
Error C2065: "XAUDIO_DEBUG_ENGINE" :undeclared identifier.

MSVC 2017 CE is what we were building it with 32bit and 32bi OpenAL. I didn't even try 64bit because .. no point in using 64bit builds unless you have massive world.
7
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by The Happy Friar on September 24, 2018, 02:06:00 PM »
I got it to compile w/o any issues (MSVC 2017 32-bit), just trying to get a test map to run.  :)  Issue is related to the player start.  I think I need to get the player.def/script updated correctly (am using/modifying scripts from the Blender Games d3BFG starter kit).
8
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 24, 2018, 01:30:18 PM »
Win7 64, MSVC 2013 CE:

Quote
Error C2065: "XAUDIO_DEBUG_ENGINE" :undeclared identifier.
9
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on September 24, 2018, 12:30:40 PM »
Agree. Noob's comment indeed.

This script's incompatible is from RB or from SE2 only?
What kind of changes are there?

Rb Doom 3 runs Doom 3 BFG content as-is. SE2 has quite a few enhancements so it can't run Doom 3 BFG scripts out of the box. Just compare doom_events and se2_events scripts and you'll find the differences.
10
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on September 24, 2018, 12:00:13 PM »
Agree. Noob's comment indeed.

This script's incompatible is from RB or from SE2 only?
What kind of changes are there?

P.S. wallrun material and underwater view warping - interesting.
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