Recent Posts

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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on July 17, 2018, 10:05:49 AM »
Hey Guys,

New free seamless images are ready for your projects on these pages:

TXR - ABSTRACT
http://soundimage.org/txr-abstract/

TXR - BRICK
http://soundimage.org/txr-brick/

TXR - CONCRETE / PAVEMENT
http://soundimage.org/txr-concrete/

TXR - METAL
http://soundimage.org/txr-metal/

A bunch  of brand new free music tracks are on their way as well. Be sure to check my Music thread on Thursday.  :-)

Have a good week!
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1500 Tracks
« Last post by Eric Matyas on July 12, 2018, 09:25:04 AM »
Happy Thursday Everyone,

This week's brand new free tracks are:

"Attack of the Flaming Pie Tins"

on my Sci-Fi 7 page:

http://soundimage.org/sci-fi-7/

"Quirky Crawlers"

"Plastered by Lunch Time"

on my Funny 5 page:

http://soundimage.org/funny-5/




"Carnival Games"

"Rubik's Dodecahedron"

on my Puzzle Music 3 page:

http://soundimage.org/puzzle-music-3/



I hope they are useful.  Have a good weekend!
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1500 Tracks
« Last post by Eric Matyas on July 12, 2018, 09:24:17 AM »
Hi everyone,

I've created over 1500 tracks of music and sound effects that you are welcome to use in your games, videos or anything else you can think of. It's all original...all my own work. All I ask is to be attributed as detailed on my homepage:

www.soundimage.org

I sincerely hope some of my tracks are helpful. Any and all feedback is welcome and always appreciated.

All the best,

Eric
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on July 10, 2018, 09:47:21 AM »
Hi Everyone,

I have a bunch of new free seamless images ready for everyone here:

TXR - GROUND
http://soundimage.org/txr-ground/

TXR - ORGANIC
http://soundimage.org/txr-organic/

Also, if you haven't already noticed, to streamline my site a bit I’ve eliminated the gigantic text block under the header image that showed all the pages on the site. Instead, links to all the pages on the site are on the right side of every page, listed under MUSIC, SOUND FX and IMAGES… (scroll down.) Simply click on the name of any page to navigate to that page. Then scroll down. The links appear at the right side of every page so that you can quickly navigate from any page to any other page on the site.

Enjoy!
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on July 05, 2018, 01:11:59 AM »
Hi Everyone,

To streamline my site a bit, I’ve eliminated the gigantic text block under the header image that showed all the pages on the site. Instead, links to all the pages on the site are on the right side of every page, listed under MUSIC, SOUND FX and IMAGES… (scroll down.) Simply click on the name of any page to navigate to that page. Then scroll down. The links appear at the right side of every page so that you can quickly navigate from any page to any other page on the site.

That said, I have some new free music tracks ready for everyone:

"Cumulonimbus"
on my Nature/Science 3 page:
http://soundimage.org/nature-science-3/


"Far Away Puzzle Places"
on my Puzzle Music 3 page:
http://soundimage.org/puzzle-music-3/


and "Alley Chase"
on my Sci-Fi 7 page
http://soundimage.org/sci-fi-7/



Enjoy and have a good weekend!
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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by The Happy Friar on July 03, 2018, 07:58:54 PM »
I am certain it will be scalable. If you look at the teaser, there isn't anything over the top. Maybe just draw distances. I bet they gutted old code, tightened it up and maybe made it moddable ? Maybe added VR-optimized render path?
In ~1.5 month we shall see :)
I felt the same about the teaser.  Reminds me of the sequels from the 90's early 00's: near same engine, new levels, some new weapons & baddies.  That's part why I was excited: I figured they didn't bother remaking the engine again, they just upgraded as they went along (like with D3 tech) and added new stuff for a new game.
Was excited to read it will have some Earth locations.  :D
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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by motorsep on July 03, 2018, 07:39:10 PM »
Didnt realize doom (2) eternal was idtech 7.  I thiught they would still be using 6.  Maybe they are doing what epic does and just making new engine names for new releases. 

Epic no longer does it with UE4 ;)

Hoping d2 runs on my d1 hardware.  didnt want to upgrade!  :)

I am certain it will be scalable. If you look at the teaser, there isn't anything over the top. Maybe just draw distances. I bet they gutted old code, tightened it up and maybe made it moddable ? Maybe added VR-optimized render path?

In ~1.5 month we shall see :)
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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by The Happy Friar on July 03, 2018, 07:30:18 PM »
Didnt realize doom (2) eternal was idtech 7.  I thiught they would still be using 6.  Maybe they are doing what epic does and just making new engine names for new releases. 

Hoping d2 runs on my d1 hardware.  didnt want to upgrade!  :)
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on July 03, 2018, 06:39:30 AM »
More brand new seamless images are ready for your creations here:

TXR - CONCRETE/PAVEMENT
http://soundimage.org/txr-concrete/

And new music is coming on Thursday...stay tuned!  :-)
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id Tech 6 General Talk / Re: id Tech 7 is upon us !
« Last post by Snehk on July 01, 2018, 12:39:58 PM »
Full GPL release of the engine would still be great though. They don't really have anything to lose making the code public, since most AAA companies use their own tech and indies opt for engines that offer ease of use, good documentation and not overly restrictive licensing (see UE4 and Unity).

Pushing BFG forward is a neat idea, we lack coders to do so though. I'll definitely use BFG/SE2 branch for a small project and I'm also really into TDM engine. Somehow, I'm more comfortable working with Tech4 based engines than even UE4. I just love the freedom it gives in all aspects of editing.
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