Author Topic: BladeYautja  (Read 9607 times)

0 Members and 1 Guest are viewing this topic.

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
BladeYautja
« on: May 24, 2014, 10:01:48 AM »
This is my latest and one of the more interesting projects I've put together in quite some time.
it is a Total rework to make doom3 into a predator based game adventure to where the player is the predator creature.

http://www.moddb.com/mods/blade-yautja

as the project comes along I'll post some updates and some things here not posted at moddb.
Thanks!

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #1 on: May 24, 2014, 10:10:56 AM »


here's an example of some work that might not be in the game.

Zombie

  • Guest
Re: BladeYautja
« Reply #2 on: May 26, 2014, 01:26:06 PM »
Man I love your stuff, looks awesome!

Please keep making great looking mods.

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #3 on: May 27, 2014, 02:08:31 AM »
Thanks My friend, I'll do what I can.

The project is really coming along, the levels are the most work and really take effort, soon I'd like to recruit some testers however it's not so easy to transfer almost a gb in files to just anyone. a few levels are completed but so much more to do.
it would be nice to have some help with some stuff, yet I work on this everyday and it's only been almost 6 months since I started the project. chimeulodragon 2011 (amazing GUI Artist) coded a fantastic main menu for me and has helped with some things like invisibility that mostly works, the AI still sees you. Still he's been most helpful making what he can for this all the better and I'm super grateful, but other than that most of everything else I've put together. I do want to mention there are some things that are NOT mine like bloodrayne's night vision and grabber scripts, great stuff but I still had to modify them to work properly. it's little things like that that make the project more better. I can only do so much on my own but what I've got built so far definatly surpasses my last project by many miles.  from what I've learned over the years from event horizon, Phantasm,
and Prometheus is a culmination of everything I've learned from those projects and put forth into this one.  also learning from all the tutorials on D3W and elsewhere it has been a long journey of discovery with lots of trial and errors. as well as this project will be a stand alone that does not require doom 3, so there are still many things to test to be sure this is worth the effort.
 so far it's been quite interesting , even if someone else made a predator based game , there will only be one like this one.
so Thanks for the support and interest as I'd like this project to be one of my better ones and remembered for a long time.
If anyone would like to contribute to this project please let me know, much appreciated.

Thanks Zombie and everyone!....been a long day and super tired, as my new shitty day job is killing me, (that's another story) all the best! my friends... Rock and roll, Happy Cheers!
« Last Edit: May 27, 2014, 02:32:38 AM by Bladeghost »

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 915
  • Karma: +44/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Re: BladeYautja
« Reply #4 on: May 27, 2014, 09:06:18 AM »
I think you & Brian T are the most prolific D3 modders, ever, so far.

Really, keep up the good work.   Even among other games, it's rare a couple people achieve as much in modding as you & the ones who help you do.

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #5 on: June 04, 2014, 02:54:56 AM »
Thanks everyone really, I love painting digitally in 3d ever since I got my computer back in '98 to play the first avp game from rebellion, I just had to get one for that and been hooked since, else I'd still have a console that doesn't do much except play movies, music and games. now if I could only afford a cintiq.

as for the pic above I've decided to include it in a level and put it into the project, ah heck why not since I have it up and running.
keep in mind things are not as they seem...It's turning out well actually. :)

argoon

  • Sr. Member
  • ****
  • Posts: 275
  • Karma: +21/-81
  • Doom Newbie
    • View Profile
Re: BladeYautja
« Reply #6 on: August 20, 2014, 02:24:12 PM »
Late to the party but man fantastic job i love your last mod and i know this one will be a labor of love, continue being awesome.

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 757
  • Karma: +17/-69
    • View Profile
Re: BladeYautja
« Reply #7 on: August 20, 2014, 05:31:20 PM »
Looks good so far. Tried out the weapons mod you released for it. Good stuff. Kind of rough but I'm sure you know that. Keep it up man. This will be good. Tracking at ModDB.

Will you only play the Predator?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #8 on: August 24, 2014, 08:02:30 PM »
Will you only play the Predator?

Yes, you are the hunter in this adventure.

What I would like to offer is THE HAPPY FRIAR to maybe come over for a visit and have an exclusive interview, test and maybe take home a copy of the latest build to study further and perhaps do a writeup on earthquake of the whole thing, a Q&A with me about the game and first hands on.
but he'll have to bring me 2 packs of Marlboro smokes 'which I'll gladly pay for. and have a session maybe? to get an impression of where the project is at.
that could be interesting.

or if that's not possible, since not living too far away but crossing the border is always a pain, between the US and Canada perhaps maybe something else can be arranged on Skype or something? I'd really like it if someone that understands idtech 4 to have a peek on the progress made so far ,as it is coming along quite nicely.
we'll see how things go....
« Last Edit: August 24, 2014, 08:35:18 PM by Bladeghost »

Sir Blackington

  • Jr. Member
  • **
  • Posts: 61
  • Karma: +2/-0
  • Doom Newbie
    • View Profile
Re: BladeYautja
« Reply #9 on: August 25, 2014, 03:46:03 AM »
U can Skype smokes now? Where have I been?

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 757
  • Karma: +17/-69
    • View Profile
Re: BladeYautja
« Reply #10 on: August 25, 2014, 09:52:53 AM »
Will there be gruesome kills like in the last AvP game?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #11 on: August 25, 2014, 02:32:58 PM »
Will there be gruesome kills like in the last AvP game?

Mashing the 'E' button was stupid in that game and no crouch....um no
best way I can describe the gore is lots of splats, bodies go flying through the air and parts go flying all over the place.

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 757
  • Karma: +17/-69
    • View Profile
Re: BladeYautja
« Reply #12 on: August 25, 2014, 03:14:20 PM »
I didn't ask if you were gonna ommit the ability to crouch. I was asking if u were gonna include kills like the last game. You know ripping there heads and spines out or punching your blades through their back. Stuff like that.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Bladeghost

  • Jr. Member
  • **
  • Posts: 67
  • Karma: +13/-1
  • idTech4 Mod Artist
    • View Profile
Re: BladeYautja
« Reply #13 on: August 25, 2014, 03:30:48 PM »
no worries, I can only do so much with id tech 4 as I'm not a programmer and that was a different game, for me to 'try and implement such a thing would probably be done with cinematics, which I'm keeping to a minimum this time around. sure I'd like to see that stuff too, but there are limitations for this. because your still basically the doom guy with predator weapons and gadgets. when the game is finished you'll understand better, it's still a blast to play.

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 757
  • Karma: +17/-69
    • View Profile
Re: BladeYautja
« Reply #14 on: August 25, 2014, 03:42:55 PM »
Oh I'm not trying to take away from your game. I understand limitations completely. Heck I mod the Max Payne 2 engine. Don't get me started on limitations. I figured the gory kills would be a problem with the idtech 4 engine without extensive coding. That's why I was asking about it. But u know since the Predator doesn't just collect any old skull and spine, maybe showing him collecting a trophy via cinematic would be the best way to showcase these kills. Maybe u could see these cinematic after he kills a boss character that he wants to collect a trophy from. Just an idea. Either way I'm sure its a blast to play. Can't wait to see more.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500